3D Graphics Enginer
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I'm a 3D Graphics Engineer with 14 years of experience building immersive, interactive applications across architecture, design, and simulation. I specialize in real-time modeling, parametric tools, and intuitive UX for web-based platforms. My work spans AR/VR, game development, and custom plugin creation for tools like Maya, Blender, and 3ds Max.
I thrive in full-stack 3D environments, from shader development to UI systems, using technologies like WebGL, Three.js, Babylon.js, and Unity. Passionate about pushing the boundaries of interactive design, I love creating tools that empower users to design and build with confidence.
2008 Bachelor of Computer Science