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Nithish Kumar

Nithish Kumar

Unreal Engine Technical Artist · 3D Generalist

Talent
CoimbatoreMember since July 28, 2026
Blueprint ScriptingGame LogicDigital Twin Development3D ModellingTexturingRiggingCharacter AnimationManual Hand AnimationGroomingLightingPost-Process EffectsNiagara VFXLumenNaniteCamera SequencingBlenderCinematic Animations3d AnimationUnreal Engine
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Blueprint ScriptingGame LogicDigital Twin Development3D ModellingTexturing

About

Unreal Engine Technical Artist with 4+ years delivering digital twins, VR simulations, and real-time architectural visualisations for international clients across Singapore, Malaysia, UAE, and Dubai. Specialises in Blueprint scripting, real-time data integration, custom MetaHuman character builds, procedural materials, Niagara VFX, Lumen/Nanite rendering, and cinematic camera sequencing. Hands-on with Virtual Production workflows, including nDisplay multi-system configuration for synced multi-monitor and projector setups.

Strong 3D foundation across modelling, rigging, texturing, manual hand animation, and character animation with a passion for bridging technical systems and creative storytelling.

Experience

Unreal Engine Technical Artist at Greenbotz Platform Pvt Ltd (2024-03 – Present)

  • Led real-time visualisation, digital twin development, and VR simulation delivery for international clients across Singapore, Malaysia, UAE, and Dubai.
  • Built Blueprint logic systems game logic, UI widget creation, live data integration, and interactive UE5 sequences.
  • Modelled and prepared 3D assets in Blender buildings, interiors, industrial setups, and robots then integrated into UE5 for real-time and cinematic delivery.
  • Integrated robot sensor data and live security camera feeds into digital twin UI dashboards for smart building and smart city projects.
  • Developed custom MetaHuman character builds facial blendshapes, custom groom, and chatbot character integrations.
  • Created cinematic camera sequences, post-process effects, procedural material setups, and Niagara VFX systems for high-quality client demos.
  • Handled modelling, texturing, shader design, Lumen/Nanite rendering, and final delivery across 15+ international projects.
  • Deployed standalone VR builds for Meta Quest and explored live virtual production via iPhone LiveLink in UE5.
  • Explored multi-system Virtual Production setups using nDisplay, configuring nDisplay config assets across multiple networked machines with cluster/session sync to run a single UE5 scene across multiple monitors and projectors for immersive multi-display presentations.

3D Artist & Unreal Engine Artist at Dotworld Technologies (2022-01 – 2024-02)

  • Modelled and animated stylised 2D/3D cartoon characters with toon shader and procedural material setups for animated TV series and YouTube content.
  • Produced cinematic 3D animation videos using UE5 Camera Sequencer with full mocap and manual hand animation integration.
  • Managed Blender-to-Unreal workflow rigging, grooming, blendshapes, texturing, and 3D asset development.

Education

Higher Diploma in 3D Animation – Image Creative Education (2020-01 – 2022-01)

Diploma in Mechanical Engineering – Sankara Polytechnic College (2017-01 – 2020-01)

Skills

Unreal Engine Technical Artist3D Generalist

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