3D ARTIST
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Creative and detail-oriented 3D Artist with strong skills in 3D modeling, visual effects, and digital asset creation for games, animation, and visual media. Experienced in designing high-quality 3D models, environments, and visual elements while maintaining realistic detail and optimized performance. Skilled at transforming concepts and reference materials into visually compelling 3D assets using industry-standard tools.
Adept at working with creative teams to deliver projects on time while maintaining high artistic and technical standards.
3D Artist - Depth Work - Prime Focus Wrold (DENG)
(2015-09-28 - 2021-04-14)
Creates visual effects for films, Television, Games, advertisements, and digital media. Work involves adding computer-generated elements or enhancing real footage to create scenes that would be difficult or impossible to film in real life. Work closely with compositors and 3D teams to separate foreground, midground, and background elements within a shot.
Analyze footage, create depth passes, and refine depth data so visual effects blend naturally with live-action footage or other digital elements.
3D Modeling Artist - Antier Solutions PVT.LTD.
(2022-04-04)
Creating detailed and high-quality 3D models for digital projects such as games, animation, and visual media. Responsible for designing environments and props based on concept art and reference materials. Developing models with clean topology, proper proportions, and optimized geometry suitable for rendering and production pipelines.
Performing tasks such as UV mapping, texturing, lighting setup, and rendering to achieve visually appealing results. Collaborating with designers, animators, and VFX teams to ensure models were production-ready and met project requirements. Maintaining quality standards while delivering assets within project deadlines and continuously improving modelling techniques and workflow efficiency.
Responsible for creating visual assets used in video games, including characters, environments, props, and UI elements. Transformed concept art and design ideas into optimized game-ready assets while maintaining high visual quality and performance. Created both high-poly and low-poly models, performed UV mapping, and applied textures and materials suitable for real-time game engines.
Ensured assets were optimized for smooth performance in engines such as Unreal Engine. Collaborated with game designers, developers, and animation teams to ensure visual consistency across the game. Delivered assets according to project timelines while maintaining artistic standards and technical requirements.