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Philly John

Philly John

Lead Unity Developer | XR Specialist | Technical Artist

Talent
ThiruvananthapuramMember since July 18, 2026
C#XR DevelopmentShader GraphOptimizationMultiplayer ArchitectureHigh Definition Render Pipeline (HDRP)Meta Quest SDKXR Interaction ToolkitEpic Online Services (EOS)Client-side predictionServer-authoritative logicPhysics synchronizationLOD systemsDynamic lightingLocalization systems
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C#XR DevelopmentShader GraphOptimizationMultiplayer Architecture

About

Lead/ Senior Unity Developer with 10+ years of experience architecting immersive VR/AR simulations, multiplayer titles, and high-growth mobile games.

Unite

Speaker (2019) and Unity Certified Developer with a proven track record of shipping products that achieved 4.9-star ratings and 50k+ organic downloads with $0 marketing spend. Expert in bridging the gap between high-end engineering and artistic pipelines. Main focus on Optimization and creating engaging, high-performance player experiences.

Experience

Senior Unity Developer & Consultant at Independent Freelance (2025-01 – Present)

  • Client Management: Collaborated with independent clients to build prototypes and scale existing Unity codebases.
  • Core Systems: Developed optimized game loops, clean UI/UX flows, and custom tools for independent mobile and PC projects.
  • Code Audits: Audited client repositories to resolve legacy bugs, optimize memory usage, and improve structural stability.

Lead Unity Developer at Xmind Infotech Pvt Ltd (2023-01 – 2025-01)

  • Ruzo the Hunter: full-cycle development for a realistic VR hunting simulator on the Meta Quest Store.
  • Optimization: Engineered custom LOD systems and shaders to maintain 72/90 FPS on standalone mobile chipsets.
  • Pipeline Engineering: Developed a modular XR interaction framework that reduced prototyping time for new simulations by 35%.

Senior Unity Developer at Weplay Interactive Pvt Ltd (2020-01 – 2023-01)

  • Multiplayer Engineering: Architected a cross-platform Steam racing title using Epic Online Services (EOS); implemented custom client-side prediction and server-authoritative logic for cheat-proof physics synchronization.
  • Arch-Viz Innovation: Built high-fidelity VR walkthrough tools featuring dynamic lighting and interactive UI for enterprise clients.

Unity Game Developer & Faculty at Toonz Animation Pvt Ltd (2017-01 – 2020-01)

  • Unite Speaker (2019): Presented technical workflows of high definition render pipeline(HDRP) in a racing Game.
  • Pre-Viz Pipeline: Developed Unity-based tools that reduced traditional animation rendering times by 80%.
  • Mentorship: Trained 100+ developers in advanced C# design patterns and game engine mechanics.

Junior Unity Developer at Infocom Studios Pvt Ltd (2015-01 – 2017-01)

  • Product Success: Developed and shipped 6 mobile titles. Shipped Tripeaks Solitaire (2D), achieving a 4.9/5.0 rating and 50k+ downloads via entirely organic growth.
  • Programmed core systems for Archery Best Game (2D).
  • Mobile Engineering: Built a custom 3D physics controller and handled heap fragmentation for Race Stars (3D) to sustain on legacy 1GB RAM hardware.
  • Built system loops for Stack Infinity (2.5D).
  • Gameplay Architecture: Programmed core mechanics and localization systems for Spelling Tutor (2D).
  • Game Design: Served as the dedicated designer for Bloxorz, establishing level mechanics, balancing matrices, and user interaction rules.

Education

Engineering Coursework in Computer Science – College of Engineering, CUSAT (2006-01 – 2010-01)

Advanced Professional Diploma in 3D Animation & Multimedia (Master in Animation) (2010-01 – 2012-01)

Skills

Lead Unity DeveloperXR SpecialistTechnical Artist

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