Senior Unity Developer & Consultant at Independent Freelance (2025-01 – Present)
- Client Management: Collaborated with independent clients to build prototypes and scale existing Unity codebases.
- Core Systems: Developed optimized game loops, clean UI/UX flows, and custom tools for independent mobile and PC projects.
- Code Audits: Audited client repositories to resolve legacy bugs, optimize memory usage, and improve structural stability.
Lead Unity Developer at Xmind Infotech Pvt Ltd (2023-01 – 2025-01)
- Ruzo the Hunter: full-cycle development for a realistic VR hunting simulator on the Meta Quest Store.
- Optimization: Engineered custom LOD systems and shaders to maintain 72/90 FPS on standalone mobile chipsets.
- Pipeline Engineering: Developed a modular XR interaction framework that reduced prototyping time for new simulations by 35%.
Senior Unity Developer at Weplay Interactive Pvt Ltd (2020-01 – 2023-01)
- Multiplayer Engineering: Architected a cross-platform Steam racing title using Epic Online Services (EOS); implemented custom client-side prediction and server-authoritative logic for cheat-proof physics synchronization.
- Arch-Viz Innovation: Built high-fidelity VR walkthrough tools featuring dynamic lighting and interactive UI for enterprise clients.
Unity Game Developer & Faculty at Toonz Animation Pvt Ltd (2017-01 – 2020-01)
- Unite Speaker (2019): Presented technical workflows of high definition render pipeline(HDRP) in a racing Game.
- Pre-Viz Pipeline: Developed Unity-based tools that reduced traditional animation rendering times by 80%.
- Mentorship: Trained 100+ developers in advanced C# design patterns and game engine mechanics.
Junior Unity Developer at Infocom Studios Pvt Ltd (2015-01 – 2017-01)
- Product Success: Developed and shipped 6 mobile titles. Shipped Tripeaks Solitaire (2D), achieving a 4.9/5.0 rating and 50k+ downloads via entirely organic growth.
- Programmed core systems for Archery Best Game (2D).
- Mobile Engineering: Built a custom 3D physics controller and handled heap fragmentation for Race Stars (3D) to sustain on legacy 1GB RAM hardware.
- Built system loops for Stack Infinity (2.5D).
- Gameplay Architecture: Programmed core mechanics and localization systems for Spelling Tutor (2D).
- Game Design: Served as the dedicated designer for Bloxorz, establishing level mechanics, balancing matrices, and user interaction rules.