3d Modelling and Texturing Artist (3d Artist)
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I’m Pratik Mojar, a 3D artist focused on modeling, environment creation, and texturing. I enjoy creating clean, realistic visuals and exploring lighting and materials. I’m continuously learning and refining my skills using Blender, Maya, and Substance Painter.
I am a 3D artist with hands-on experience in modeling, texturing, lighting, and compositing through academic projects and competitive challenges. I have worked on recreating CGI scenes and product visualizations, focusing on realism, materials, and composition.
My experience includes participating in the 24FPS VFX Challenge, where I rebuilt scenes from scratch using Blender, Maya, Substance Painter, After Effects, and Nuke — applying lighting, shading, particle effects, and compositing techniques under tight deadlines.
I completed the Advanced Program in Interactive Design & Games (2023–2026) from MAAC Vashi, where I developed practical skills in 3D modeling, texturing, lighting, and VFX workflows using Blender, Maya, and Substance Painter. Prior to that, I earned a Bachelor of Commerce (2020–2023), which strengthened my understanding of project structure, communication, and professional workflow.