Technical Artist
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Technical Artist and Tools Programmer specializing in workflow automation, pipeline development, and scalable content production systems. Experienced in Unity Editor tooling, Photoshop automation (UXP & ExtendScript), Python pipelines, AI-assisted workflows, and gameplay systems. Built automation solutions across multiple production ecosystems, reducing repetitive artist operations and improving content scalability. Developed 20+ games and received multiple national game development awards.
Technical Artist Intern at Electronic Arts (2026-01 – 2026-07)
Game Developer (Contract) at Overdare - Krafton (2025-08 – 2025-12)
Technical Artist at Secernate Games (2024-11 – 2025-07)
VR Game Developer Intern at Rezo-VR (2023-01 – 2023-07)
Bachelor of Design in Game Design – Artemisia College of Art And Design (2022-08 – 2026-05)