Ruchit Rawal
3D TECHNICAL ARTIST AND ANIMATOR
Talent
Panaji, GoaMember since August 18, 2026
3D modelingCharacter riggingReal-time rendering3d Artist
·
Hire this person
Send a job offer directly to this candidate
3D modelingCharacter riggingReal-time rendering3d Artist
About
Detail-oriented Young 3D Technical Artist and Animator with expertise in procedural workflows and custom character rigging. Skilled in managing production timelines within Linux using Blender and Houdini. Translates script briefs into optimized camera compositions, 3D environments, and character assets, while ensuring high visual realism and pipeline integrity.
Experience
3D Generalist at The Future Animations (2026-05 – Present)
- Created character animations for various projects using industry-standard software.
- Developed realistic facial expressions, body movements and lip sync animations to enhance the story-telling of a project.
- Utilized particle systems to create realistic smoke and fire effects.
- Managed multiple character assets within project timelines and specifications.
- Maintained an organized library of animations for use in future projects.
- Participated in storyboarding sessions to visualize animation sequences effectively.
- Troubleshot technical issues related to 3D assets, shaders, lighting.
- Maintained up-to-date knowledge of new technologies related to 3D production.
- Evaluated industry trends in order to stay current with developments in the field.
3D Artist at Exposit ArVr (2026-03 – 2026-06)
- Developed 3D models for immersive virtual reality environments, enhancing user experience with industry-standard software.
- Optimized 3D models for real-time rendering within the Unity game engine.
- Created 3D models and textures for characters and environments in a variety of styles.
- Animated 3D characters and objects for interactive media and video games.
- Refined existing models by optimizing polygon structures and adjusting UVs to meet precise project specifications.
- Created 3D visualizations for architectural and product design projects, effectively communicating concepts to clients and stakeholders.
- Participated in project meetings to align on modeling requirements and timelines to discuss 3D modeling needs, deadlines and development timelines.
3D Modeler at Exposit ArVr (2025-08 – 2026-02)
- Created detailed 3D models for architectural projects using industry-standard software.
- Created 3D models for character animations and environments.
- Utilized software tools to texture and light 3D assets effectively.
- Developed textures, materials and lighting setups to meet the needs of a variety of projects.
- Produced high-quality renders from 3D scenes using advanced rendering techniques.
- Optimized meshes for real-time applications such as video games and virtual reality experiences.
Education
High School Diploma – M.G.G.S English Medium Higher Secondary School (2024-05)
Skills
3D TECHNICAL ARTIST AND ANIMATOR
