3D Rigging Artist
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I’m a dedicated 3D Rigging Artist with a passion for bringing characters and creatures to life through precise and expressive rig setups. With strong technical skills in Autodesk Maya, Blender , I focus on building efficient, animator-friendly rigs that enhance performance and storytelling. I enjoy collaborating in creative teams to turn artistic visions into smooth, believable motion.
Experienced Rigging Artist with over 2.5 years in the film and video game industries, specializing in creating high-quality, animation-friendly rigs for characters and props. Proficient in Autodesk Maya and experienced in supporting efficient animation pipelines through collaborative work with modeling and animation teams. Known for a creative approach, technical precision, and delivering production-ready rigs that enhance storytelling and performance.
M.Sc. in Information Technology – Animation and VFX