3D Environment Artist | Prop & Asset Modeller | Unity Scene Developer
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3D Environment and Prop Artist focused on static hard-surface modelling, PBR texturing, and game-ready asset pipelines using Blender and Unity 3D. Shipped a full Android game (Escape Asylum) with hand-built environment assets, atmospheric lighting, and performance-optimised real-time scenes. Experienced in creating modular architectural environments, mechanical props, and optimised scene setups — no animation or character work.
Seeking a junior 3D Asset Artist or Environment Artist role to contribute clean, game-ready models from day one.
Bachelor of Science in Information Technology - B.Sc IT - Mumbai University (2023-01 - 2026-12)