
3D Character Artist
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Junior 3D Character Artist with year of professional experience creating game-ready characters, creatures, and organic assets. Skilled in high-poly sculpting, retopology, UVs, texturing, and optimization using ZBrush, Maya, Substance Painter, Marvelous Designer, and Unreal Engine. Passionate about creating realistic and stylized characters for games.
3D Designer (Freelance) at Oriole Exhibit Solution (2025-03 – 2026-03)
Advanced Program in 3D Character Art (AD3D EDGE Plus) in 3D Character Art – MAAC (2022 – 2025)