Sarika .
SPECIALIZED 3D MATERIAL ARTIST
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About
Specialized 3D digital asset artist with 2+ years professional experience in precision modeling, PBR texture creation, and quality assurance workflows. Expert in creating detailed 3D trim models (buttons, zippers, labels, hardware) and texture using Blender and Substance Painter. Strong background in asset optimization, material accuracy, and production pipeline compliance. Proven ability to deliver high-quality digital assets meeting enterprise standards and documentation requirements.
Experience
3D ENVIRONMENT & TRIM ASSET ARTIST at UPLOSTA (2026-02 – Present)
- Create and optimize high-quality 3D digital trim models and environment assets for product visualization pipelines
- Develop PBR textures and materials using Substance Painter to achieve photorealistic visual quality on trim assets
- Perform QA validation on 3D models and textures, ensuring compliance with enterprise standards and visual consistency
- Manage digital asset library updates and documentation following production workflow requirements
3D DESIGNER — PRODUCT CONCEPT SPECIALIST at NATCO EXPORTS (2025-11 – 2026-01)
- Digitized architectural and decorative product designs from technical drawings into high-fidelity 3D models using Blender
- Created material specifications and texture assets using Substance Painter and Maya for accurate material representation
- Translated design intent into CNC-fabrication-ready asset specifications for manufacturing-scale projects
- Conducted quality checks on modeling accuracy and material specifications before final handoff to production teams
- Maintained detailed asset documentation and technical specifications aligned with production standards
3D MODELER & TEXTURE ARTIST at UPLOSTA (2024-09 – 2025-10)
- Created modular 3D asset libraries with precision mesh optimization for real-time performance without quality compromise
- Developed PBR material workflows using Substance Painter, ensuring visual consistency across asset collections
- Validated 3D models and textures against production standards; documented issues and supported corrective workflows
- Collaborated across production teams to deliver final-quality digital assets meeting strict visual and technical requirements
3D GENERALIST — ANIMATION & ASSET PRODUCTION at ANIME INDIA PVT LIMITED (2024-05 – 2025-05)
- Created detailed 3D models with precision texturing and material assignment for cinematic and promotional content
- Developed integrated 2D/3D asset pipelines using Blender and compositing tools for final-quality video delivery
- Ensured visual quality consistency through rigorous asset reviews and iterative refinement processes aligned with production timelines
Education
BACHELOR OF ANIMATION in SPECIALISATION IN 3D LIGHTING & COMPOSITING – MAHARISHI UNIVERSITY OF INFORMATION AND TECHNOLOGY (2022-08 – 2025-07)

