Game Developer | Unity (C#) | Unreal Engine 5 (C++) | Gameplay Systems & Optimization
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Game Developer with 4+ years of experience across commercial studios and freelance projects, designing and building gameplay systems in Unity, Unreal Engine, and web-based platforms. Specialised in player mechanics, gameplay AI, and performance optimization, with hands-on experience delivering complete systems from prototyping to deployment.
Experience across mobile, web, and PC projects, including client-based development and live game delivery. MSc in Computer Games Development (UK).
Game Developer at Gracy Woods Games (2024-04 – 2024-09)
Game Development Executive (Gameplay Systems & LiveOps) at MHG Technologies (Hunter Games) (2022-07 – 2024-04)
Gameplay Programmer at MHG Technologies (Hunter Games) (2022-01 – 2022-06)
Game Developer Intern at MHG Technologies (Hunter Games) (2021-07 – 2021-12)
Independent Game Developer (Freelance) at Independent (2023-01 – Present)
MSc in Computer Games Development – Manchester Metropolitan University (2024-09 – 2025-09)
BSc in Computer Science – Vishwakarma University (2019-04 – 2022-04)