Subhroneel Bhattacharya
XR Developer
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About
XR and Unity 3D Developer with 9+ years of experience delivering AR/VR/Metaverse applications, interactive simulations, and real-time 3D experiences across WebGL, mobile, and VR platforms. Experienced in leading the development of enterprise-grade immersive environments including multiplayer metaverse platforms, virtual showrooms, and VR safety simulations. Proven track record of end-to-end project ownership across the full development lifecycle, from 3D asset integration and shader programming to third-party API integration and cross-platform deployment for Meta Quest, HTC Vive, HoloLens, Android, iOS, and browser-based environments.
Experience
Unity 3D Developer - Cognizant Technology Solutions (CTS) - Kolkata, India
(2025-12)
- Developed an interactive animated website banner using Unity 3D, Cinemachine, and Timeline.
- Integrated and configured 3D models sourced from the design team, applying animations to create a cohesive cinematic sequence.
- Directed multi-shot camera sequences using Cinemachine virtual cameras for smooth, professional transitions.
- Assembled and managed and exported the full animation pipeline within Unity Timeline, synchronizing 3D assets, animations, and camera cuts.
AR/VR/Metaverse Developer - PricewaterhouseCoopers (PwC) - Kolkata, India
(2022-09 - 2025-11)
- Built immersive WebGL and VR environments enabling real-time multi-user interaction for enterprise clients across multiple sectors.
- Architected and integrated third-party APIs into Unity applications, ensuring data accuracy and dynamic file handling.
- Implemented multiplayer synchronization using Photon framework; owned full testing, debugging, and optimization cycles across VR, WebGL, and mobile platforms.
- Collaborated with designers and 3D artists to deliver production-ready AR/VR experiences meeting client goals.
AR/VR Developer - Anderson Printing House Pvt Ltd. - Kolkata, India
(2019-07 - 2022-08)
- Developed AR/VR experiences for consumer-facing applications with image, face, body, and gesture recognition across Android, iOS, WebAR, Facebook, Instagram, and Snapchat.
- Worked with VR hardware including Oculus Go, Oculus Quest, HTC Vive, Microsoft Kinect, HoloLens, and Leap Motion.
- Built adaptive applications and shader pipelines for per-pixel texture effects and surface visualization.
Game Developer - Faros Simulations System Pvt. Ltd. - Gurgaon, India
(2016-09 - 2018-07)
- Developed driver training simulators for civilian and military applications covering cars, motorcycles, and commercial vehicles with realistic physics, traffic, weather, and animation systems.
- Wrote Arduino communication scripts to sync hardware controllers with simulation software.
Education
B.Tech - Computer Science Engineering - Maulana Abul Kalam Azad University of Technology (2012-09 - 2015-06)
Diploma - Computer Science & Technology - West Bengal State Council of Technical Education (2009-07 - 2012-08)
