Swapnil Negi
Technical Lead with 8+ years of experience delivering high-performance multiplayer titles on Mobile, PC, and Console
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About
Technical Lead with 8+ years of experience delivering high-performance multiplayer titles on Mobile, PC, and Console. Expert in leading the SDLC for complex systems and bridging technical engineering with strategic leadership. Proven track record of managing cross-functional teams, optimizing releases, and implementing technical strategies to improve system reliability.
Experience
Technical Lead at Mobile Premier League (MPL) (2020-10 – 2025-10)
- Optimized Release Cycles: Orchestrated the end-to-end delivery of 15+ core features, implementing Agile refinements that boosted release velocity by 20% without compromising code quality.
- SDK Innovation: Architected and deployed a custom SDK that reduced third-party integration timelines by 60%, significantly lowering the barrier for partner content and accelerating ecosystem growth.
- System Reliability & Retention: Engineered advanced server-communication and "graceful reconnection" logic, slashing player disconnections by 25% and directly improving long-term user retention metrics.
- Engineering Mentorship: Standardized cross-team code review protocols and mentored junior talent, resulting in a 30% reduction in post-launch defects and a more resilient engineering culture.
Unity Developer at Improvement Interactive (2019-02 – 2020-06)
- Multiplayer Infrastructure: Engineered high-performance client-side networking logic using TCP/IP sockets, enabling real-time, low-latency data exchange for a competitive e-sports fitness title.
- User-Generated Content (UGC): Architected the Track Builder module, empowering the community to design and share custom racetracks. This directly increased long-term player retention and ecosystem growth.
- Feature Ecosystem: Directed the development of the Event Creation and Track Join systems, streamlining the transition from lobby to gameplay and improving session-start success rates.
Game Programmer at Mad Over Games (2018-05 – 2019-01)
- Gameplay Architecture: Engineered the core game modes and logic for Gummy Land, focusing on highly responsive character controllers and modular power-up systems that increased gameplay variety and replayability.
- Performance Engineering: Executed rigorous performance tuning and memory optimization, ensuring stable frame rates across target hardware and reducing load times for complex gameplay scenes.
Game Programmer at Juego Studio (2017-03 – 2018-03)
- Scalable PvP Infrastructure: Engineered a robust multiplayer module for Battles of the Valiant Universe using Photon SDK, facilitating low-latency real-time synchronization for competitive gameplay.
- BaaS Integration & Session Management: Architected server-side logic and PlayFab BaaS integration to manage persistent user sessions and high-concurrency "Challenge a Friend" (PvP) systems, ensuring data integrity and seamless matchmaking.
- 3D Visual Systems: Developed a dynamic, real-time daylight cycle system within a 3D map environment using Three.js and JavaScript, enhancing visual immersion through advanced lighting and shadow calculations.
Education
Bachelor of Technology in Computer Science – Symbiosis Institute of Technology (2016-07)
