Tony Bera
UNITY & XR DEVELOPER · VR TRAINING · METAVERSE · MOBILE GAMES · 5+ YEARS
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About
Unity and XR Developer with five years of professional experience building VR training applications, real-time simulation systems, social metaverse platforms, and mobile games. Currently at Feast Software architecting industrial VR training solutions on Meta Quest; previously led development of a WebGL social metaverse at Eventcombo and built procedural simulation environments at Improvement Interactive using UniTask, Addressables, and Easy Roads 3D. Experienced in client-facing roles and project leadership — comfortable owning a feature from architecture through delivery.
Strong in C#, XR Interaction Toolkit, Photon Networking, and multi-platform Unity builds (VR, Android, WebGL).
Experience
Unity Developer at Feast Software Pvt Ltd (2024-11 – Present)
Architecting and developing VR training applications for industrial vocational trades on Meta Quest headsets using XR Interaction Toolkit and OpenXR
- Designed an immersive VR Accident Investigation simulation with ray-cast and direct-grab evidence collection, real-time investigation tracking, and quiz-based conclusion system with retry flow
- Built VR Room Viewer for real-estate sector — teleportation-based flat walkthroughs with real-time furniture swap, enabling buyers to visualise layouts before purchase
- Implemented grab, ray-cast, teleportation, and proximity-based XR interaction patterns optimised for standalone VR hardware performance targets
- Collaborated with instructional design and client teams to map simulation mechanics to vocational learning outcomes
Unity Game Developer at Improvement Interactive (2023-06 – 2024-11)
- Engineered real-time simulation environments using procedural terrain generation, Easy Roads 3D for dynamic road networks, and Nature Renderer for high-fidelity vegetation
- Built modular object spawning systems via Scriptable Object configurations, enabling content teams to populate scenes without code changes
- Migrated asset loading to Unity Addressables with UniTask async patterns, reducing cold-start load times and improving runtime performance on mid-range hardware
- Integrated WebSocket client for bi-directional real-time server communication, enabling live simulation state synchronisation and instructor control
- Collaborated in cross-functional agile team (Unity, backend, QA) across two-week sprint cycles to meet milestone deliverables
Lead Unity Developer at Eventcombo (2022-06 – 2023-04)
Led end-to-end development of a WebGL social metaverse platform where concurrent users navigate a virtual city, attend events, chat, and play games — built with Unity WebGL and Photon Networking
- Architected real-time multiplayer systems: proximity chat, video calls (WebRTC), avatar customisation, social emotes, and room management
- Built a runtime content management system allowing event hosts to swap in-world posters and configure link-based player access controls without redeployment
- Developed custom Unity Editor tools (batch importers, scene validators) that reduced content pipeline turnaround time for the art team
- Managed project timeline, ran weekly stakeholder reviews, coordinated across art, backend, and client teams
Unity XR Developer at Cusmat Technologies Pvt Ltd (2021-05 – 2022-04)
- Developed enterprise AR training applications on Android using AR Foundation — plane detection, anchor locking, pinch-to-resize, and step-based instructional label overlays
- Built VR simulation modules for safety and equipment training across manufacturing client projects
- Acted as primary technical contact for multiple simultaneous client projects — requirements gathering, scoping, implementation, and delivery
- Translated client business requirements into Unity technical specifications and delivered mobile AR tutorial applications for on-site industrial guidance
Unity Game Developer Intern at Appzia Technologies Pvt Ltd (2021-02 – 2021-05)
- Developed 2D, 3D, and VR game prototypes in fast-paced studio environment across multiple concurrent projects
- Performed systematic QA testing and debugging, resolving gameplay and performance issues before milestone reviews
Education
B.Tech (Hons.) in Computer Science – Ajeenkya D.Y. Patil University (2018 – 2023)
Senior Secondary (XII) in Science, Maharashtra State Board – National Education Society Junior College (2018 – 2018)
Secondary (X) in Maharashtra State Board – National Education Society High School (2016 – 2016)

