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Vedant Jagtap

Vedant Jagtap

I Need Job

Talent
NashikMember since April 20, 2026
Unreal Engine 5LumenNaniteSequencerBlueprintsPost-Process VolumesLightmapsReal-Time LightingBaked LightingHDRI SetupAtmosphere DesignColor GradingExposure ControlLevel DressingScene CompositionModular AssetsFoliage & LandscapeLOD ManagementDraw Call OptimizationPBR WorkflowMaterial CreationSubstance PainterArchitectural VisualizationProduct RenderingCinematic RenderingAdobe Photoshop3ds MaxBlenderGit / Version ControlBrief InterpretationClient CommunicationIndependent DeliveryFast IterationProduction Deadline Management
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Unreal Engine 5LumenNaniteSequencerBlueprints

About

I don't just place assets in a scene — I make people stop scrolling and ask 'is that real?' With 2+ years delivering real-time UE5 environments, cinematic lighting, and archviz walkthroughs across game studios, VFX production, and freelance client work, I bring both artistic judgment and technical discipline to every frame. 5–10 shipped and client-facing projects. Immediate availability.

Experience

Junior Unreal Engine Generalist at Framezi Studios LLP (2025-01 – 2026-03)

Archviz · Real-Time Visualization · Game Environments

  • Owned full environment pipeline. Delivered 5+ complete real-time UE5 environments — from raw asset import to final client-approved lighting pass — across archviz and interactive visualization projects.
  • Built reusable lighting systems. Cut scene lighting iteration time by designing reusable Lumen + post-process presets, allowing faster mood changes per client brief without rebuilding from scratch.
  • Zero performance failures. Maintained real-time performance targets on all delivered scenes by managing LODs, draw call budgets, and texture streaming — zero performance complaints from client QA.
  • Client-ready Sequencer output. Produced cinematic walkthrough sequences using UE5 Sequencer — camera blocking, lighting transitions, and final render output — directly submitted to clients as presentation-ready deliverables.
  • First-pass accuracy. Translated architectural briefs and reference boards into production-ready 3D environments with no rework requests, demonstrating strong concept-to-execution accuracy.

Lighting Artist at Anivision Studio (2024-01 – 2025-12)

VFX · 3D Animation · Cinematic Lighting · Texturing

  • Multi-project delivery. Lit and textured across multiple 3D animation and VFX projects simultaneously — maintaining visual consistency, correct color grade, and mood accuracy across all shots in a fast-paced studio pipeline.
  • Reduced feedback rounds. Collaborated directly with creative directors and look development leads to align every lighting setup with the intended artistic direction — feedback rounds reduced per project over tenure.
  • Full PBR texturing ownership. Developed texturing passes that complemented lighting intent using PBR workflows — contributing to material accuracy and scene cohesion across character, prop, and environment assets.
  • 100% on-time delivery. Delivered high-quality lighting output consistently under production deadlines — zero missed handoffs across the full duration of employment.

Freelance 3D Environment & Lighting Artist at Independent (2024-01 – 2025-12)

Archviz · Interior Viz · Product Rendering · Direct Client Work

  • Repeat client rate. Independently managed 3–5 concurrent client projects — from brief intake to final delivery — with zero missed deadlines and repeat engagement from multiple clients.
  • Shown to real clients. Produced client-facing architectural visualization renders and UE5 walkthroughs that were submitted directly to end clients for real estate marketing and design approval.
  • Full solo pipeline ownership. Built a self-sustaining freelance pipeline covering brief interpretation, scene construction, lighting, rendering, and delivery — demonstrating full end-to-end production capability.
  • Portfolio-driven client acquisition. Developed and maintained a professional ArtStation portfolio that secured inbound freelance inquiries — demonstrating portfolio-driven lead generation.

Education

Diploma in Advanced Program in Interactive Design & Games – Design Institute (2023-01 – 2025-12)

HSC in Science – Maharashtra State Board (2021-01 – 2023-12)

Skills

i need job

Reviews

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