Junior Unreal Engine Generalist at Framezi Studios LLP (2025-01 – 2026-03)
Archviz · Real-Time Visualization · Game Environments
- Owned full environment pipeline. Delivered 5+ complete real-time UE5 environments — from raw asset import to final client-approved lighting pass — across archviz and interactive visualization projects.
- Built reusable lighting systems. Cut scene lighting iteration time by designing reusable Lumen + post-process presets, allowing faster mood changes per client brief without rebuilding from scratch.
- Zero performance failures. Maintained real-time performance targets on all delivered scenes by managing LODs, draw call budgets, and texture streaming — zero performance complaints from client QA.
- Client-ready Sequencer output. Produced cinematic walkthrough sequences using UE5 Sequencer — camera blocking, lighting transitions, and final render output — directly submitted to clients as presentation-ready deliverables.
- First-pass accuracy. Translated architectural briefs and reference boards into production-ready 3D environments with no rework requests, demonstrating strong concept-to-execution accuracy.
Lighting Artist at Anivision Studio (2024-01 – 2025-12)
VFX · 3D Animation · Cinematic Lighting · Texturing
- Multi-project delivery. Lit and textured across multiple 3D animation and VFX projects simultaneously — maintaining visual consistency, correct color grade, and mood accuracy across all shots in a fast-paced studio pipeline.
- Reduced feedback rounds. Collaborated directly with creative directors and look development leads to align every lighting setup with the intended artistic direction — feedback rounds reduced per project over tenure.
- Full PBR texturing ownership. Developed texturing passes that complemented lighting intent using PBR workflows — contributing to material accuracy and scene cohesion across character, prop, and environment assets.
- 100% on-time delivery. Delivered high-quality lighting output consistently under production deadlines — zero missed handoffs across the full duration of employment.
Freelance 3D Environment & Lighting Artist at Independent (2024-01 – 2025-12)
Archviz · Interior Viz · Product Rendering · Direct Client Work
- Repeat client rate. Independently managed 3–5 concurrent client projects — from brief intake to final delivery — with zero missed deadlines and repeat engagement from multiple clients.
- Shown to real clients. Produced client-facing architectural visualization renders and UE5 walkthroughs that were submitted directly to end clients for real estate marketing and design approval.
- Full solo pipeline ownership. Built a self-sustaining freelance pipeline covering brief interpretation, scene construction, lighting, rendering, and delivery — demonstrating full end-to-end production capability.
- Portfolio-driven client acquisition. Developed and maintained a professional ArtStation portfolio that secured inbound freelance inquiries — demonstrating portfolio-driven lead generation.