3D Generalist and Rigging Artist
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3D Generalist and Rigging Artist with over 8+ years of experience in animation production, specializing in character rigging, facial rigging, deformation systems, skinning, and rig automation. Experienced in developing production-ready rigs and custom Maya tools using Python and MEL to improve workflow efficiency. Proven ability to collaborate with modeling, animation, and pipeline teams while delivering high-quality rigs for television and feature animation projects.
Strong understanding of production pipelines and animator-friendly rig design.
Mid Rigging Artist at Zebu Animation Studio
Mid Rigging Artist at Xentrix Studios
Team Lead – 3D Generalist at Essel Synerg Tech Pvt. Ltd.
3D Generalist at National Institute of Design (NID)
Bachelor's Degree – MGR Art and science college, Hosur (2013)
Advanced Animation course – Arena animation Bangalore (2015)