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Yash Bangoria

Yash Bangoria

Senior Unity Developer with 4 years of experience specializing in AR/VR app and game development

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BengaluruMember since July 1, 2026
Unity 3DC#OOPVuforia EngineAR FoundationWebGLiOSAndroid
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Unity 3DC#OOPVuforia EngineAR Foundation

About

Senior Unity Developer with 4 years of experience specializing in AR/VR app and game development. Proven track record of building and optimizing custom Unity SDKs, reducing build times by up to 70%, and leading cross-functional teams to deliver high-performance immersive experiences. Passionate about system architecture and creative problem-solving in 3D environments.

Experience

Senior Unity Developer (Promoted from Junior) at 8chili (2024-09 – 2026-06)

  • Contributed to the initial development of a custom Unity SDK and later took full ownership of its enhancement, maintenance, and feature expansion.
  • Built and delivered multiple VR simulations using the SDK and supported team members in completing their simulations to meet deadlines.
  • Designed and implemented new SDK functionalities, significantly improving capabilities and developer experience.
  • Engineered new SDK functionalities and streamlined developer workflows, successfully reducing the time required to create and deliver new VR simulations by 60-70%.
  • Owned critical, high-priority deliverables and consistently met tight deadlines across projects.
  • Mentored junior developers and trained the 3D team on Unity and internal SDK usage, enabling them to independently build and guide others.
  • Collaborated cross-functionally and supported team members to meet overall project goals.
  • Proactively shared builds and incorporated feedback to maintain quality and alignment.

Unity Developer at The Intellify Pvt. Ltd. (2022-03 – 2024-02)

  • Managed the end-to-end development of interactive AR applications and 3D games, from system architecture to final deployment on iOS and Android.
  • Children's Character AR Book (Google Play): Developed a companion AR app for children (ages 2-12) where interactive pages served as scannable image targets. Integrated 20+ 3D character models, animations, voice-overs, and particle effects, leading to high client praise and additional project assignments.
  • Educational Multimedia AR Book (Google Play): Managed the complete development process for an educational AR app (ages 2-8). Utilized image tracking to seamlessly direct users to interactive, topic-specific video and audio content.
  • WebGL AR Scanner: Independently engineered a browser-based AR experience triggered by scanning product packaging. Integrated an initial data-capture form that unlocked a gamified adventure with 3D characters, particle effects, and a "collect and win" loop tied to physical store rewards.
  • 3D Runner Game: Designed and built an in-house, level-based 3D runner game from scratch. Programmed core mechanics including time-constrained obstacle navigation, coin and power-up collection systems, UI, and music integration.

Education

B.E. in Computer Engineering – SAL Institute of Technology and Engineering Research (2018 – 2022)

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