Game Developer at G4 Games (2025-04 – Present)
Independent
- Building Will It Fit?, a 2D soft body platformer with a custom physics engine, procedural mesh generation, editor tools, and custom shaders.
- Building Spell Slip, a word RPG with AI combat and real-time PvP multiplayer using Photon Fusion, Firebase Analytics, and Google Play Services.
Game Developer at Blu Advisory (2025-02 – 2025-04)
Contractual
- Designed and developed 8 mini-games within a multiplayer mobile application using Unity and Socket.io.
- Responsible for gameplay design, implementation, sound, and UI/UX across all 8 games.
Game Developer at CAB Experiences (2025-01 – 2025-02)
Contractual
- Built 3D levels in Unity WebGL for an educational web application. Created 3D models, materials, shaders, and scene lighting.
- Wrote all WebGL integration code including plugin setup, API data parsing, and function exposure.
Subject Matter Expert at Outscal (2024-02 – 2024-12)
EdTech
- Designed a 6-month game development course from scratch covering DSA, C++, C#, and Unity.
- Built 5 original teaching games in Unity and SFML. Reviewed and refactored student projects for architecture and best practices.
Programmer at Luminary Game Labs (2022-05 – 2024-02)
- Progressed from Intern to Junior Programmer to Programmer across 3 commercial casino game projects.
- Implemented gameplay systems using GAS and AI behavior trees in Unreal Engine. Built editor tools and integrated client APIs.