
Emanuele Balia
AI PROGRAMMER
Talento
NuoroMembro dal 11 giugno 2026
Unreal EngineC++State MachinesMulti-Agent System
·
Assumi questa persona
Invia una proposta di lavoro direttamente a questo candidato
Unreal EngineC++State MachinesMulti-Agent System
Info
Programmer specialized in Unreal Engine, with 2 years of hands-on experience developing NPC behaviors, decision-making and multi-agent systems using C++ and Blueprints.
Background in audio development and interactive arts, with 10+ years of experience in art-driven research projects and live performances.
Esperienza
Gameplay & AI Programmer at Megalith Interactive Studios (2024-01 – 2026-01)
- Designed and programmed NPC AI, implementing state machine, behaviors and tasks driven by a custom perception system.
- Developed core gameplay mechanics and interactive systems.
- Designed and modeled 3D environment assets.
- Worked alongside 3D artists, animators, and sound designers to implement and integrate gameplay mechanics.
- Managed internal QA: testing, bug tracking, and issue resolution.
Unreal Engine VR Developer at Vox Day (2023-01 – 2025-01)
- Developed 3D assets and interactive content for immersive experiences.
- Worked on 360° VR rendering and media pipelines.
- Create a custom synchronization system using the OSC protocol to link a VR headset with computers and a Dolby Atmos system.
- Collaborated with DB Technology to deliver innovative VR and audio solutions.
Technical Artist & Sound Designer at Umanesimo Artificiale (2019-01 – 2024-01)
- Developed sound design for interactive installations and multimedia projects.
- Worked with AI for audio and text, including GPT-3 training and audio-reactive systems.
- Collaborated with artists and researchers to design and deliver innovative live experiences.
- Designed and implemented production pipelines enabling effective collaboration between art and technical teams.
- Member of the Italian Pavilion at the Art-Electronica Festival
Competenze
AI PROGRAMMER