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Emanuele Balia

Emanuele Balia

AI PROGRAMMER

Talento
NuoroMembro dal 11 giugno 2026
Unreal EngineC++State MachinesMulti-Agent System
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Unreal EngineC++State MachinesMulti-Agent System

Info

Programmer specialized in Unreal Engine, with 2 years of hands-on experience developing NPC behaviors, decision-making and multi-agent systems using C++ and Blueprints.

Background in audio development and interactive arts, with 10+ years of experience in art-driven research projects and live performances.

Esperienza

Gameplay & AI Programmer at Megalith Interactive Studios (2024-01 – 2026-01)

  • Designed and programmed NPC AI, implementing state machine, behaviors and tasks driven by a custom perception system.
  • Developed core gameplay mechanics and interactive systems.
  • Designed and modeled 3D environment assets.
  • Worked alongside 3D artists, animators, and sound designers to implement and integrate gameplay mechanics.
  • Managed internal QA: testing, bug tracking, and issue resolution.

Unreal Engine VR Developer at Vox Day (2023-01 – 2025-01)

  • Developed 3D assets and interactive content for immersive experiences.
  • Worked on 360° VR rendering and media pipelines.
  • Create a custom synchronization system using the OSC protocol to link a VR headset with computers and a Dolby Atmos system.
  • Collaborated with DB Technology to deliver innovative VR and audio solutions.

Technical Artist & Sound Designer at Umanesimo Artificiale (2019-01 – 2024-01)

  • Developed sound design for interactive installations and multimedia projects.
  • Worked with AI for audio and text, including GPT-3 training and audio-reactive systems.
  • Collaborated with artists and researchers to design and deliver innovative live experiences.
  • Designed and implemented production pipelines enabling effective collaboration between art and technical teams.
  • Member of the Italian Pavilion at the Art-Electronica Festival

Competenze

AI PROGRAMMER

Recensioni

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