
AI PROGRAMMER
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Programmer specialized in Unreal Engine, with 2 years of hands-on experience developing NPC behaviors, decision-making and multi-agent systems using C++ and Blueprints.
Background in audio development and interactive arts, with 10+ years of experience in art-driven research projects and live performances.
Gameplay & AI Programmer at Megalith Interactive Studios (2024-01 – 2026-01)
Unreal Engine VR Developer at Vox Day (2023-01 – 2025-01)
Technical Artist & Sound Designer at Umanesimo Artificiale (2019-01 – 2024-01)