Concept artist | Illustrator
Richiedi un preventivo senza impegno
I'm a game concept artist with 3+ years of experience in working with both small-knit teams and exterior clients, and I have a passion for visualizing ideas and turning them into art.
I'm proficient in Photoshop, Illustrator, Procreate and Blender and I have experience in character and environment design, key lighting, prop and creature design, storyboarding.
I am familiar with the hardships of working with a close team of individuals and I have experience in managing my time, prioritize communication, iterate projects and designs from start to finish.
My artistic style is strongly influenced by both my favourite artists from which I take inspiration everyday and my high school degree in architecture and design. Sure enough my eye developed a dinstinct imprint that sometimes leaves a trace in my projects, although I'm still evolving along with my art.
Graphic designer @ Casale S.p.A.
dec 2021 - may 2022
Designed packages and labels for the food industry, made mockups, participated in marketing meetings, studied communication proposals to launch new products on the market
2D artist @ Angry Frogs team sep 2020 - sep 2021
Project name: Human Uprising, FPS trick shooter. Academic project self-organized and overlooked by our school mentors: created main character’s and assisted enemies’ concept design, helped environment lighting, setting and mood, designed part of UI mockups, designed game and team logos
2D artist @ The Gatekeepers team nov 2019 - jul 2020
Project name: The Raven Relic, 3rd person stealth game. Academic project self-organized and overlooked by our school mentors: general management of 2D concept department, focus on architecture study to create the environment setting of the game, assisted in creating UI icons, designed game and team logos
Diploma in Game Concept Art and Illustration @ Event Horizon School, Milan (IT)
nov 2018 - oct 2021
Attended concept art and illustration lessons concerning character, environment, creature design, object design, color theory, storyboard, anatomy exercises, promo art and workshops about the game industry
Diploma in Architecture and Design @ Art School Paolo Toschi, Parma (IT)
sep 13 - jul 18
Classic artistic studies: traditional art was approached and for the latter 3 years studied in depth architecture, perspective, interior and exterior design through a classic architectural approach. In depth study of history of art and architecture