Petr Prošek
Full stack developer Web | Game
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Info
Full stack developer Web (7 years) | Game (1 year)
Esperienza
Game Development Experience
Trendy Town – a story-driven farming game (later pulled from the store due to IP issues with an investor).
I was responsible for developing client-side features such as the UI dialog manager, production buildings, and overall UI functionality.
Unnamed Auto Battler Project – inspired by Battle Legion (eventually cancelled due to low team capacity).
I worked on implementing core gameplay features and systems during early development.
Side projects – including a 3D space mining/idle game prototype and various experimental gameplay systems.
Tools & Skills
Unity 3D and Godot 4 development experience
C# programming with a focus on gameplay systems and UI
Basic shader programming
Strong problem-solving and communication skills from my broader professional background
Motivation & Expectations
I am eager to take on new challenges and grow within a professional studio environment. Although my professional background is mainly in business and web development, my practical game development experience, adaptability, and strong technical foundation make me confident in my ability to contribute effectively. I am particularly motivated by the opportunity to collaborate closely with designers, support a high-quality codebase, and take ownership of gameplay features from prototype to final implementation.
Formazione
Czech University of Life Sciences Prague
Master's degree, InformaticsMaster's degree, Informatics - 2009 - 2015
Waterford Institute of Technology - InformaticsInformatics - 2013 - 2014