Bryan Weya
VIDEO GAME DEVELOPER, DESIGNER & GAMING WRITER
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About
Video Game Designer and Developer with experience in game design, Unity development, level design, UI/UX, programming, game research, testing, and technical documentation. Experienced in transforming ideas into playable prototypes and working across different stages of game development. Currently expanding my professional experience through gaming journalism and content creation, writing game guides, first impressions, reviews, and gaming-related articles.
Passionate about understanding how games work, communicating ideas clearly, and creating engaging experiences for players
Experience
Gaming Writer / Gaming Content Creator at Games GG (2026-05 – Present)
- Write gaming guides, first impressions, reviews, and news-related content for a gaming website.
- Research games and gameplay systems to produce accurate, useful, and engaging articles for players.
- Create SEO-focused gaming guides designed around specific player questions and gameplay needs.
- Analyze gameplay mechanics, systems, features, and player experiences when producing reviews and first impressions.
- Develop guides covering gameplay mechanics, builds, strategies, and game features.
- Adapt writing style and structure depending on the type of gaming content being produced.
- Research relevant information and gaming industry developments to support published content.
- Develop a deeper understanding of the relationship between game design, player experience, and gaming audiences.
- Published Work: games.gg/Apex Legends, games.gg/Madden 27
Lead Game Designer & Game Development Instructor at AuraVision Studios (2023 – Present)
- Led game development projects, coordinating teams, assigning tasks, and managing deliverables throughout development.
- Created comprehensive game concepts and design documentation to provide clear direction for development teams.
- Designed gameplay mechanics, levels, maps, missions, and player experiences.
- Transformed conceptual designs into functional prototypes through iterative development, testing, and refinement.
- Conducted gameplay testing and A/B testing, identified bugs, and refined gameplay mechanics based on feedback.
- Developed cohesive and immersive game environments using level-design principles.
- Taught game development to children for over two years, introducing students to game design, Unity, programming, and the fundamentals of creating games.
- Developed practical, project-based lessons that allowed students to design, build, test, and present their own games.
- Adapted technical concepts and game-development lessons to different age groups and skill levels.
- Mentored students throughout the development process, helping them transform their ideas into playable projects.
Game Development Consultant at Nexan Hub Game Development Institute (2023-04 – 2023-12)
- Provided game-development advice and tailored solutions to clients across different sectors, including educational and children's games.
- Conceptualized game projects and helped lead development teams through the development process.
- Applied game-design and development knowledge to support projects from concept through completion.
Education
Rubika Video Game Development in 2D & 3D in Game Design, Game Programming, 2D & 3D Art, Sound Design, Game Development – Africa Digital Media Institute, Kenya (2021 – 2023)