Alexis Islas
Game Designer
Contratar a esta persona
Envía una oferta de trabajo directamente a este candidato
Sobre mí
An aspiring Mexican game designer who has experience in visual scripting and narrative design with projects that were developed with Unreal Engine. I love games for the way they lend themselves to storytelling and connecting with people, which I strive to reflect in my projects.
Experiencia
Game Designer at 24 Pack A 3D isometric stealth and exploration game set in a post-apocalyptic dieselpunk-inspired world with a continuous day/night cycle.
- Development of narrative and worldbuilding along with character dialogues.
- Perform extensive testing and QA to polish and balance the player experience.
Technical Designer at Hyperlab
Desierto Mágico - An educational Virtual Reality experience that explores biodiversity from the Coahuila desert and helps to create awareness about the impact of our actions on the environment.
- Design and implementation of game levels from blocking to the art assets used in the environment.
- Design and implementation of intuitive mechanics that could be used with little knowledge of gaming.
Technical Designer at Hyperlab
Era de Hielo - An educational Virtual Reality experience that explores and enacts our ancestor's activities during the Paleolithic period in Mexico.
- Design and implementation of game levels from blocking to the art assets used in the environment.
- Design and implementation of intuitive mechanics that could be used with little knowledge of gaming.
Technical Designer at Hyperlab
Odisea - An educational Virtual Reality experience that shows on a safari-style tour the different dinosaurs that were discovered in Coahuila.
- Design and implementation of game levels from blocking to the art assets used in the environment.
- Design and implementation of intuitive mechanics that could be used with little knowledge of gaming.
Technical Designer at Invader Institute
Dpt. 82 - A Virtual Reality game that explores themes of horror and puzzles to escape from an apartment complex while being stalked by a serial killer.
- Project leader in charge of a small group of people.
- Design and implementation of a procedural generated level to make every game unique.
- Desing and implementation of AI characters to complete quest and the enemy stalking the player.
Technical Designer at Invader Institute
Extintion Run - An infinite runner game designed to be an experience that uses the phone's accelerometer to interact with the character on the screen.
- Design game mechanics.
- Support in creating art pieces such as the logo, and sprite animations.
Educación
Masters' Degree in Game Design in Game Design – U-tad (2024-09 – 2025-09)
Bachelor's Degree in Digital Creativity in Digital Creativity – Universidad Carolina, Invader Institute (2018-09 – 2021-06)