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Alexis Islas

Alexis Islas

Game Designer

Talento
SaltilloMiembro desde 19 de mayo de 2026
MechanicsNarrative DesignAdobe PhotoshopUnreal EngineUnityGame DeveloperScrumQa
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MechanicsNarrative DesignAdobe PhotoshopUnreal EngineUnity

Sobre mí

An aspiring Mexican game designer who has experience in visual scripting and narrative design with projects that were developed with Unreal Engine. I love games for the way they lend themselves to storytelling and connecting with people, which I strive to reflect in my projects.

Experiencia

Game Designer at 24 Pack A 3D isometric stealth and exploration game set in a post-apocalyptic dieselpunk-inspired world with a continuous day/night cycle.

  • Development of narrative and worldbuilding along with character dialogues.
  • Perform extensive testing and QA to polish and balance the player experience.

Technical Designer at Hyperlab

Desierto Mágico - An educational Virtual Reality experience that explores biodiversity from the Coahuila desert and helps to create awareness about the impact of our actions on the environment.

  • Design and implementation of game levels from blocking to the art assets used in the environment.
  • Design and implementation of intuitive mechanics that could be used with little knowledge of gaming.

Technical Designer at Hyperlab

Era de Hielo - An educational Virtual Reality experience that explores and enacts our ancestor's activities during the Paleolithic period in Mexico.

  • Design and implementation of game levels from blocking to the art assets used in the environment.
  • Design and implementation of intuitive mechanics that could be used with little knowledge of gaming.

Technical Designer at Hyperlab

Odisea - An educational Virtual Reality experience that shows on a safari-style tour the different dinosaurs that were discovered in Coahuila.

  • Design and implementation of game levels from blocking to the art assets used in the environment.
  • Design and implementation of intuitive mechanics that could be used with little knowledge of gaming.

Technical Designer at Invader Institute

Dpt. 82 - A Virtual Reality game that explores themes of horror and puzzles to escape from an apartment complex while being stalked by a serial killer.

  • Project leader in charge of a small group of people.
  • Design and implementation of a procedural generated level to make every game unique.
  • Desing and implementation of AI characters to complete quest and the enemy stalking the player.

Technical Designer at Invader Institute

Extintion Run - An infinite runner game designed to be an experience that uses the phone's accelerometer to interact with the character on the screen.

  • Design game mechanics.
  • Support in creating art pieces such as the logo, and sprite animations.

Educación

Masters' Degree in Game Design in Game Design – U-tad (2024-09 – 2025-09)

Bachelor's Degree in Digital Creativity in Digital Creativity – Universidad Carolina, Invader Institute (2018-09 – 2021-06)

Habilidades

Game Designer

Valoraciones

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