Broadcast Engineer
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Broadcast Technology Engineer with 7+ years of experience designing, deploying, integrating, operating, and supporting enterprise-grade media infrastructure across high-availability live production environments throughout LATAM and North America. Specialized in SMPTE ST 2110 ecosystems, hybrid SDI/IP workflows, synchronized media transport, control room technologies, broadcast networking, signal distribution architecture, and mission-critical live-event operations. Experienced leading broadcast infrastructure initiatives from architecture through implementation, including systems integration, interoperability validation, preventative maintenance, infrastructure documentation, and vendor coordination.
Broadcast Engineer at Kerma Games (2026 – Present)
Broadcast Operations Engineer at Riot Games (via Liga Ace Esports) (2024– 2026)
Broadcast Infrastructure Consultant / Freelance Broadcast Engineer at Freelance (2019-Present)
Bachelor's Degree in Computer Science – Universidad Autónoma de Nuevo León (UANL)