Carlos Galindo
Character Artist (Stylized / Game ready)
Iztapalapa, Delegación IztapalapaMiembro desde 22 de noviembre de 2025
Character Modeling (Stylized)Sculpting (ZBrush)Retopology & Clean TopologyUV Mapping & OptimizationPBR Texturing (Substance Painter)Game-ready Asset CreationRendering & Presentation
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Sobre mí
Stylized Character Artist with experience in 3D modeling, texturing, and real-time asset creation for animation and games. Skilled in creating appealing characters with clean topology, optimized UVs, and PBR workflows. Focused on delivering production-ready assets with strong visual identity and efficient pipelines.
Experiencia
3D Modeler (Character-Focused) - Farmacias Similares - Mexico City
(2023-12 - 2024-05)
- Created optimized 3D models for production use
- Developed clean UV layouts for efficient texturing workflows
- Produced stylized textures using PBR techniques
- Ensured asset quality while maintaining performance constraints
3D Generalist (Modeling & Texturing) - MaliArts Studios - Mexico City
(2020-09 - 2021-06)
- Modeled and textured 3D assets for animated productions
- Collaborated with multidisciplinary teams to meet production deadlines
- Contributed to asset pipelines with optimized geometry and materials
3D Animator - Éxodo Animations / Golem Studios / Insert Coin
(2021-01 - 2023-12)
- Worked on character animation for animated series and productions
- Developed strong understanding of character performance and movement
Educación
Bachelor's Degree - Digital Animation - SAE INSTITUTE
Internship - Character Animation - CGBOT
Habilidades
Character Artist (Stylized / Game ready)