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Carlos Galindo

Carlos Galindo

Character Artist (Stylized / Game ready)

Iztapalapa, Delegación IztapalapaMiembro desde 22 de noviembre de 2025
Character Modeling (Stylized)Sculpting (ZBrush)Retopology & Clean TopologyUV Mapping & OptimizationPBR Texturing (Substance Painter)Game-ready Asset CreationRendering & Presentation
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Sobre mí

Stylized Character Artist with experience in 3D modeling, texturing, and real-time asset creation for animation and games. Skilled in creating appealing characters with clean topology, optimized UVs, and PBR workflows. Focused on delivering production-ready assets with strong visual identity and efficient pipelines.

Experiencia

3D Modeler (Character-Focused) - Farmacias Similares - Mexico City

(2023-12 - 2024-05)

  • Created optimized 3D models for production use
  • Developed clean UV layouts for efficient texturing workflows
  • Produced stylized textures using PBR techniques
  • Ensured asset quality while maintaining performance constraints

3D Generalist (Modeling & Texturing) - MaliArts Studios - Mexico City

(2020-09 - 2021-06)

  • Modeled and textured 3D assets for animated productions
  • Collaborated with multidisciplinary teams to meet production deadlines
  • Contributed to asset pipelines with optimized geometry and materials

3D Animator - Éxodo Animations / Golem Studios / Insert Coin

(2021-01 - 2023-12)

  • Worked on character animation for animated series and productions
  • Developed strong understanding of character performance and movement

Educación

Bachelor's Degree - Digital Animation - SAE INSTITUTE

Internship - Character Animation - CGBOT

Habilidades

Character Artist (Stylized / Game ready)

Valoraciones