Diego Paniagua
Gameplay Programmer • Technical Artist • Tools Programmer
Talento
Santiago de QuerétaroMiembro desde 5 de mayo de 2026
C#PythonUnreal Engine 5UnityGodotBlenderGitCPU/GPU ProfilingInstancing
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C#PythonUnreal Engine 5UnityGodot
Sobre mí
Specialized in gameplay systems, technical tools, procedural workflows and graphics optimization using Unreal Engine 5, Unity, Godot and Blender. IELTS Academic B2 with international experience studying English in Australia.
Experiencia
Technical Artist and Tools programmer at XSOFT3D (2023-01 – 2025-01)
- Developed Blender automation tools using Python to streamline asset preparation and validation workflows.
- Built procedural Geometry Nodes systems for environment creation and asset generation.
- Developed gameplay systems and editor tools using Godot and Blender
- Optimized rendering performance through CPU/GPU profiling, instancing and draw call reduction.
Gameplay Programmer and Tools programmer at 1 Simple Game (2021-01 – 2023-01)
- Implemented gameplay mechanics and reusable gameplay systems using Unity and C#.
- Designed modular gameplay architecture supporting scalable development.
- Optimized gameplay performance across multiple platforms.
- Collaborated within multidisciplinary development teams throughout production.
Gameplay programmer at Virtual Wave Control (2020-01 – 2021-01)
- Developed interactive applications and simulation software using Unity and C#.
- Implemented new features, fixed production issues and maintained existing software.
- Collaborated with multidisciplinary teams to deliver stable and scalable solutions.
- Optimized application performance and improved usability through continuous testing and debugging.
Educación
Bachelor's Degree in Interactive Digital Content (Video Game Development)
Habilidades
Gameplay ProgrammerTechnical ArtistTools Programmer