Jessica Tello
Unity developer
Talento
San Luis Potosí, San Luis PotosíMiembro desde 19 de mayo de 2024
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Sobre mí
Experienced Unity developer with a strong background in product lifecycle management, utilizing Azure DevOps and Atlassian Jira for team progress tracking and backlog management. Proficient in organizing user testing and gathering feedback to enhance the player experience. Proven ability to lead projects from inception to release, ensuring high-quality deliverables and iterative improvements.
Experiencia
Yeltic
Software Developer
January 2024 - Present
- Led the product lifecycle for Unity projects from initial planning to release and subsequent iteration.
- Utilized Azure DevOps to monitor team progress, manage the backlog, and communicate product requirements.
- Coordinated user testing and gathered feedback to improve the player experience.
- Defined product vision, established clear objectives, and crafted detailed user stories for game development.
- Facilitated sprint meetings, product reviews, and feedback sessions to maintain team transparency and communication.
- Implemented functionalities using Unity Engine, including creating event sequences and cinematics with the Timeline editor.
- Developed projects in Unreal, handling programming, level design, and asset integration.
Project Leader
January 2021 - October 2023
- Developed industrial training applications using Unity 3D, focusing on VR and various platforms (Unity VR, WebGL, Mobile devices, Desktop apps).
- Designed, developed, and maintained efficient, reusable, and reliable C# code.
- Optimized programming processes and documented coding standards for the Industrial department.
- Applied SCRUM methodology and SOLID principles to project planning and development.
- Managed the Industrial development team, overseeing project reviews and task management with Atlassian Jira.
December 2019 - January 2021
- Developed XR applications with Unity and managed programming in C#.
- Created applications for devices such as Oculus Quest, Quest2, Rift, HTC Vive, and Hololens.
- Enhanced realistic environments in AR, VR, and XR applications through advanced light handling.
- Developed and updated Unity animations, UI, and UX.
- Managed projects with Git for version control.
Special System Intern
December 2018 - May 2019
- Designed installation layouts for FAS systems, including voice and data, access control, and CCTV in CAD software.
- Created detailed drawings for IT installations.
- Managed formats for status reports and protocol tests.
Educación
Mechatronics Engineering
Universidad Autónoma de San Luis Potosí, Campus Zona Media
August 2014 – May 2019