Michael Adagadzu
PRODUCT DESIGNER | UX/UI DESIGNER
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About
Product Designer / UX-UI Designer with 4+ years of experience in end-to-end product design, user research, information architecture, wireframing, prototyping, and design systems across fintech, gaming, e-commerce, and real estate. Skilled in usability testing, cross-functional collaboration, stakeholder management, and responsive, mobile-first design. Experienced integrating AI-augmented design workflows and rapid prototyping into Agile product development to reduce design rework and accelerate delivery.
Experience
Lead UX/UI Designer (Contract) at Olara Wealth (2025-02 – 2026-09)
- Restructured complex stock-market experiences around clearer information hierarchy, navigation, and decision-making flows, recovering 25% more beta user engagement.
- Conducted 50+ user interviews and analyzed 300+ survey responses, translating findings into product and interface improvements that increased user satisfaction by 20%.
- Built and scaled a reusable design system across 300+ high-fidelity screens with a 4-person cross-functional design team, preventing design inconsistency and cutting design-to-development handoff time by 30%.
- Introduced AI-assisted exploration, rapid prototyping, and Agile workflows into the product development process, cutting design iteration cycles by 15%.
- Designed end-to-end, responsive, accessibility-conscious experiences across stock discovery, portfolios, orders, wallets, news, learning, and account management for high-stakes fintech workflows.
Product Designer (Contract) at Press Start (2026-01 – 2026-07)
- Designed a sub-60-second gaming-station booking flow by removing unnecessary steps across station discovery, time selection, payment, and confirmation.
- Unified Shop, Rent, Play, and Compete into one structured product ecosystem, eliminating fragmented customer journeys and reducing discovery friction across four primary customer intents.
- Built the product foundation for competitive gaming, including tournament registration, team participation, rankings, and leaderboard experiences.
- Designed focused flows for casual play, private sessions, station reservations, and social gaming, reducing the distance between discovery and participation.
- Established a product structure supporting retail, rentals, gameplay, and competitive gaming without core restructuring, protecting long-term product scalability.
UX/UI Designer (Product Designer) at Mango Zest Labs (2023-07 – 2024-12)
- Redesigned key mobile-app user journeys around clearer interactions and reduced friction, increasing post-launch engagement by 27%.
- Translated product requirements into clearer web and mobile experiences, increasing user engagement by 20%.
- Ran A/B tests to identify and refine higher-performing interface patterns, increasing click-through rates by 18%.
- Created structured Figma wireframes and interactive prototypes that exposed product and interaction decisions before implementation, reducing development time by 12%.
UI Designer Intern (Product Design Intern) at Wokrit Design Studios (2022-11 – 2023-04)
- Early product concepts into structured Figma wireframes and interactive prototypes, reducing implementation ambiguity.
- Created responsive interfaces and interaction patterns that gave development teams clearer implementation direction, improving product readiness.
Education
M.Sc. in Architecture
Certificate in UX Design – Google

