3d Artist, 3D Visualizer, Motion Designer
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My background combines 3D visualization, photogrammetry, animation, and real-time graphics, which gives me a unique technical edge as a Motion Designer. I’ve worked in environments where I had to learn fast, solve creative problems, and deliver high-quality visuals across architecture, heritage documentation, and interactive experiences
I am a 3D Artist and Visualizer with hands-on experience across photogrammetry, environmental 3D visualization, Unreal Engine projects, and CGI production. My background includes working on heritage documentation projects using Reality Capture, creating interactive environments in Unreal Engine, and producing architectural and product visualizations for clients. I’ve worked with tools such as Blender, Unreal Engine, Reality Capture, V-Ray, Revit, and SketchUp to deliver high-quality visual outputs.
I’ve collaborated with design and construction teams, worked on large-scale documentation projects like mapping colonial buildings with drones, and contributed to interactive museum experiences. My experience also spans freelance visualization work, internships, and roles requiring quick problem-solving, technical adaptability, and strong communication.
I completed my undergraduate studies in Digital Media at Pan-Atlantic University, where I built a foundation in multimedia production, digital art, and design. After graduating, I continued developing my skills through self-directed learning and practical, on-the-job experience, especially in 3D visualization, photogrammetry, and Unreal Engine.
Much of my growth has come from learning independently, taking on challenging projects, and adapting quickly to new tools and technologies. This blend of formal education and hands-on, project-driven learning is what shaped my current path and prepared me for advanced studies and technical 3D roles.