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Angel Ticona

Angel Ticona

Generalista 3D

Talento
LimaMiembro desde 26 de abril de 2026
Hard-Surface ModelingEnvironment & Prop CreationGame-Ready Asset CreationLow-Poly ModelingPBR Texturing WorkflowReal-Time Asset OptimizationUV Mapping and BakingModular Asset CreationUnity IntegrationDigital SculptingBlenderAutodesk MayaSubstance 3D PainterZBrushMarmoset ToolbagUnityPhotoshopIllustratorHarmony
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Hard-Surface ModelingEnvironment & Prop CreationGame-Ready Asset CreationLow-Poly ModelingPBR Texturing Workflow

Sobre mí

Junior 3D Generalist focused on hard-surface and environment assets for real-time applications. Experience with Blender, Substance Painter and Unity creating game-ready assets and optimized 3D content.

Experiencia

3D Generalist at TrainBeyond (Present)

  • Created game-ready assets for VR training simulations
  • Modeled and textured props using PBR workflow
  • Optimized low-poly assets for real-time performance in Unity
  • Integrated 3D assets into Unity environments
  • Built modular assets for reusable simulation environments

Character Artist / Animator at El Diario de Iris

  • Modeled and animated stylized 3D characters
  • Developed assets from concept references to final renders

Animador 2D at Proyecto LITTLE ASSISTANT

Educación

Animacion Digital-INNOVATIION CHALLENGE Tesis in Animación Digital – TOULOUSE LAUTREC (2024 – 2024)

Animacion Digital in Animación Digital – TOULOUSE LAUTREC (2019 – 2023)

Diseño Gráfico in Diseño Gráfico – UNIVERSIDAD PERUANA DE CIENCIAS APLICADAS (2016 – 2017)

Habilidades

Generalista 3D

Valoraciones