Angel Ticona
Generalista 3D
Talento
LimaMiembro desde 26 de abril de 2026
Hard-Surface ModelingEnvironment & Prop CreationGame-Ready Asset CreationLow-Poly ModelingPBR Texturing WorkflowReal-Time Asset OptimizationUV Mapping and BakingModular Asset CreationUnity IntegrationDigital SculptingBlenderAutodesk MayaSubstance 3D PainterZBrushMarmoset ToolbagUnityPhotoshopIllustratorHarmony
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Hard-Surface ModelingEnvironment & Prop CreationGame-Ready Asset CreationLow-Poly ModelingPBR Texturing Workflow
Sobre mí
Junior 3D Generalist focused on hard-surface and environment assets for real-time applications. Experience with Blender, Substance Painter and Unity creating game-ready assets and optimized 3D content.
Experiencia
3D Generalist at TrainBeyond (Present)
- Created game-ready assets for VR training simulations
- Modeled and textured props using PBR workflow
- Optimized low-poly assets for real-time performance in Unity
- Integrated 3D assets into Unity environments
- Built modular assets for reusable simulation environments
Character Artist / Animator at El Diario de Iris
- Modeled and animated stylized 3D characters
- Developed assets from concept references to final renders
Animador 2D at Proyecto LITTLE ASSISTANT
Educación
Animacion Digital-INNOVATIION CHALLENGE Tesis in Animación Digital – TOULOUSE LAUTREC (2024 – 2024)
Animacion Digital in Animación Digital – TOULOUSE LAUTREC (2019 – 2023)
Diseño Gráfico in Diseño Gráfico – UNIVERSIDAD PERUANA DE CIENCIAS APLICADAS (2016 – 2017)
Habilidades
Generalista 3D
