
Technical Product Delivery & Operations Specialist
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Technology professional with 10+ years of experience delivering mobile and digital products within the game development industry. Skilled at translating ambiguous product and business requirements into feasible, shippable solutions by evaluating technical tradeoffs, identifying risk, and aligning designers, engineers, QA, and stakeholders around a shared plan. Strong background in product delivery, requirements analysis, analytics-informed decision support, Agile development, stakeholder communication, and release coordination.
Software Engineer at Altitude Games (2017-12 – 2026-05)
Contributed across 10 titles as a core engineer, regularly acting as the technical bridge between product requirements and engineering implementation — evaluating scope, identifying risks, and proposing alternatives to help producers, designers, and stakeholders align on practical solutions.
Programmer at Kooapps (2017-05 – 2017-11)
Delivered platform compliance updates and coordinated releases for live mobile titles under fixed deadlines.
Game Developer at Funguy Studio (2012-09 – 2017-05)
Acted as lead engineer on multiple projects — the primary technical decision-maker coordinating scope, stakeholder communication, delivery planning, and implementation for small multidisciplinary teams.
Junior Tools Developer at MCMM – Microsourcing (2012-05 – 2012-08)
Scoped and delivered internal tooling based on stakeholder requirements.
Junior Game Developer at Gamebowl, Inc. (2011-02 – 2012-04)
Participated in full product lifecycle activities including development, testing, release preparation, and platform submission.
BS in Computer Science – Don Bosco Technical College (2005 – 2010)