
Milo Jaramillo
Game QA Tester
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About
Incoming graduating student pursuing Game Arts and Design in De La Salle University, who is pursuing work in the industry to further improve my skills. I am open and eager in participating in any position that will allow me to apply my skills to create games in a dynamic environment.
Experience
QA at Yangyang Mobile (2026-05 – 2026-08)
A donut simulator visual novel released on Steam, PS5, XBox and Switch
- Regression tested builds for release
- Monitored changes in the build and replicated errors from bug reports
- Scripted changes in dialogues and tags for in-game texts
QA Tester for LEVEL UP 122 at De La Salle University (2025-07 – 2025-07)
A two-day game exhibit event showcasing games developed in the IEPROJ Course
- Performed internal QA testing for multiple games showcased before the event
- Documented and communicated with the developers bugs found before showcasing at the event proper
Lead Game Designer and QA Lead for Largo's Labyrinth at De La Salle University (2023-09 – 2024-11)
An escape room puzzle rhythm game project for a three-term course (IEPROJ)
- Led the design process for different level designs
- Spearheaded the internal bug testing for alpha and beta build releases
- Directed music production for the game's music
Logistics and Finance Manager for LEVEL UP 121 at De La Salle University (2024-11 – 2024-11)
A two-day game exhibit event showcasing games developed in the IEPROJ Course
- Projected expenditures and budgeted for all four teams involved
- Procured materials and booked locations for the event
- Accounted for all expenses spent
Education
Bachelor of Science in Interactive Entertainment major in Game Art and Design – De La Salle University (2021-2026)


