Senior Motion Graphic Designer - Casino Games at DIGIPLUS INTERACTIVE CORP. (2026-03 – Present)
- Designed and produced game UI motion graphics, VFX, particle effects, UI animations, and character animations using Spine2D and Unreal Engine 5.
- Created engaging and dynamic motion designs that enhanced gameplay, visual quality, player experience, and overall game presentation.
- Collaborated closely with art, design, and development teams to maintain visual consistency and ensure accurate implementation of animations and visual assets in-game.
- Optimized animations, VFX, and digital assets to achieve smooth performance and efficient resource usage across different devices and platforms.
- Contributed to the development of motion design workflows, production guidelines, and reusable resources to improve team efficiency, consistency, and overall animation quality.
- Supported technical 3D art production through 3D modeling, texturing, Unreal Engine scene setup, lighting, camera configuration, and environment setup.
- Developed and implemented Unreal Engine 5 technical solutions, including Niagara particle systems, World Offset effects, water materials, environmental animations, and other real-time visual effects.
- Researched and explored Unreal Engine tools and workflows to develop new visual techniques, troubleshoot technical challenges, and improve the overall quality and efficiency of production.
Motion Graphic Designer - Brand & Social Media Marketing at LIGHTSPEED COMMERCE (2025-01 – 2026-03)
Producing engaging, original video content according to specifications for social media, television, advertisements, brand videos, product demos, company reels, events, promotions and more.
- Supporting our in-house creative team, from creating animation and motion graphics to selecting audio, correcting color and editing existing footage.
- Maximizing the impact of our content by resizing and editing videos for multiple channels and platforms.
- Preparing storyboards outlining your projects from concept to completion.
- Ensuring brand consistency through motion and maintaining our high-quality standards for output.
- Collaborating with content and other key contributors to develop and execute ideas.
- Taking part in brainstorming sessions with the team on a variety of creative opportunities.
- Managing and meeting the project deadlines with input and direction from the project manager.
Team Lead - Motion Graphic Designer at APPSILON CORP. (2024-09 – 2025-01)
- Produced Videos for our client's social media reels and short videos and visual effect templates to be used in videos using Photoshop and After effects.
- Created different storyboards from existing web-comics.
- Animated characters from different clients that produces web-comics.
- Delegated Projects to artists for efficient work and thoroughly checked the quality of work of every artist assigned to specific projects and tasks.
- Develop a strategy that the team members can use to better reach a project's goal and determine the completion timeline and monitor progress to keep the project on track and on schedule.
- Communicate clear instructions to team members and manage the flow of day-to-day operations.
- Create and distribute reports to update the company on the team's progress.
- Trained and Directed Interns, trainees, and artists to further enhance their skill set and increase the quality of outputs.
- Developed a system for the game department for animation progression and how animators and illustrators will collaborate efficiently during the game development.
- Conceptualised Animation advertisement for web-comics and games.
Motion Graphic Designer at APPSILON CORP. (2023-12 – 2024-09)
- Produced Animated Videos for our client's social media reels and short videos and visual effect templates to be used in videos using Adobe Photoshop and Adobe After effects.
- Delegated Projects to artists for efficient work and thoroughly checked the quality of work of every artist assigned to specific projects and tasks.
- Animated characters from different clients that produces web-comics.
- Trained and Directed Interns and trainees to enhance their skill set and increase the quality of their outputs during their training period and internship program.
- Developed a system for the game department for animation progression and how animators and illustrators will collaborate efficiently during the game development.
- Assisted with game character animations and instructed game artists during the game development process.
- Conceptualised Animation advertisement for web-comics and games.
3D Animator at HPL GAME DESIGN (2023-09 – 2023-12)
- Created high-quality 3D animations that effectively showcase the games's features, characters, and gameplay.
- Created storyboard and animatics to help visualize the final animation and get feedback from game developers.
- Manage time effectively and work within project timelines to deliver animations on schedule.
- Stay up-to-date with the latest 3D animation techniques, softwares, and tools to ensure that their work meets industry standards and is of high quality.
- Resolve issues related to the animation process, such as issues with rigging, rendering, and lighting.
- Collaborate effectively with artists, project managers, and other team members to ensure that the final product meets the project's specifications.
Senior Motion Graphic Designer at HPL GAME DESIGN (2022-03 – 2023-09)
- Produced assets such as Character Designs, Icons, UI's, and backgrounds for gameplay advertisements using Adobe After Effects and Photoshop.
- Created and Animated game ads following the client's brief and guidelines.
- Lead junior animators to meet high-quality outputs in multiple projects.
- Produced various templates that assisted artists in creating assets efficiently.
- Delegated Projects to artists for efficient work and thoroughly checked the quality of work of every artist assigned to specific projects and tasks.
Junior Motion Graphic Designer at HPL GAME DESIGN (2021-09 – 2022-03)
- Produced assets such as Character Designs, Icons, UI's, and backgrounds for gameplay advertisements using Adobe After Effects and Photoshop.
- Created and Animated game ads following the client's brief and guidelines.
- Lead junior animators to meet high-quality outputs in multiple projects.
- Produced various templates that assisted artists in creating assets efficiently.
- Delegated Projects to artists for efficient work and thoroughly checked the quality of work of every artist assigned to specific projects and tasks.
Freelance Motion Graphic Artist at FREELANCE (2020-02 – 2021-06)
- Collaborating with the production team to understand needs and review the project's creative brief.
- Produce original and aesthetically pleasing designs and solutions.
- Using creative techniques to tell a story or provide information in visual form.
- Troubleshooting production problems and issues.
- Communicating with the project managers to assist with the project setups.
- Reviewing feedback and altering animations to better suit client needs.
- Ensuring the final product aligns with the needs of the client and is delivered on time.
Motion Graphic artist - Internship at KNOWLEDGE CHANNEL INC. (2018-01 – 2019-07)
- Supervised Co-Intern students and created a well-organised schedule for ongoing projects handled by intern students.
- Conceptualised Characters and backgrounds using different techniques and styles, Created and Animated Different Rigged Characters.
- Created Visual Effects to use as a transition in Animation.
- Provided assets needed as backup illustrations.
- Familiarised with Chroma-Key/Green screen & motion graphic Animation and 3D effects using After Effects.
Freelance Multimedia Artist at FREELANCE (2017-01 – Present)
- Created Graphic designs such as Posters, Logos, brochures, and business cards for multiple businesses.
- Produced Graphic Animations for events and personal advertisements.
- Produced Info-graphic contents following clients brief and instructions.
- Produced short skit animations for social media contents.
- Rigged 2D Characters using Adobe After effects.
- Rigged 3D Characters using Blender.
- Illustrated UI Icons for in-game assets.
- Illustrated Character designs for in-game assets.
- Conceptualized background illustrations and splash arts.