Unity VR Developer
Job description
We are seeking a talented and motivated Unity VR Developer to join our team. You will be responsible for building immersive, interactive virtual reality experiences from the ground up. The ideal candidate has a deep understanding of the Unity engine, a passion for spatial computing, and the ability to bridge the gap between complex technical requirements and intuitive user experiences.
How to Apply
Please apply by filling out the form below:
https://docs.google.com/forms/d/e/1FAIpQLSdjIPH4gVlh0nTOH3lNktUCubqOYcAH8NhEYiIqkwGR04HZng/viewform?usp=publish-editor
Responsibilities
Core Development: Design, build, and maintain efficient, reusable, and reliable C# code within the Unity ecosystem.
Immersive Design: Implement complex VR interactions (physics-based grasping, locomotion, spatial UI) using frameworks like OpenXR, XR Interaction Toolkit, or MRTK.
Optimization: Profile and optimize applications to ensure a consistent, high-frame-rate experience (90Hz+) across various VR headsets to prevent user discomfort.
Hardware Integration: Develop and deploy for industry-standard hardware (e.g., Meta Quest 3, Vive, Valve Index, or Apple Vision Pro).
Collaboration: Work closely with 3D artists and UI/UX designers to integrate assets while maintaining technical constraints and visual fidelity.
Problem Solving: Identify bottlenecks and bugs, and devise solutions to address these problems in a 3D environment.
Required Skills & Qualifications
Experience: Professional experience in Unity development with at least 1-2 years focused specifically on VR/AR/XR.
Coding: Strong proficiency in C# and a solid understanding of Object-Oriented Programming (OOP) and 3D mathematics.
Graphics: Knowledge of Unity’s Render Pipelines (URP/HDRP) and shader optimization.
Version Control: Proficiency with Git, PlasticSCM, or Perforce.
Portfolio: A portfolio or GitHub repository showcasing completed VR projects or prototypes.
Bonus Points
Experience with Multiplayer/Networking (Photon, Mirror, or Netcode for GameObjects).
Knowledge of haptic feedback integration.
Background in game design or architectural visualization
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