Abdul Moeed
3D Artist & VFX Artist
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About
Versatile 3D Generalist and VFX Artist with hands-on experience across the full 3D production pipeline, including modeling, texturing, lighting, rendering, and compositing. Proficient in Cinema 4D, Blender, Houdini, Maya, ZBrush, and Unreal Engine for 3D work, with strong post-production skills in Nuke, After Effects, and Photoshop. Skilled in creating high-poly and low-poly assets, developing realistic materials and shaders, and optimizing renders using Arnold, Redshift, and Unreal Engine.
Experienced in multi-pass compositing, rotoscoping, cleanup, and motion tracking for live-action integration. Strong collaborator with concept artists, animators, and directors, with a track record of meeting deadlines across multiple concurrent projects.
Experience
3D Generalist - Blackloop Studios
(2024-07)
- Handled tasks across the full 3D production pipeline, including modeling, texturing, rigging, lighting, and rendering.
- Modeled and sculpted high-poly and low-poly assets — environments, props, and vehicles — using Cinema 4D, Blender, Maya, and ZBrush; built procedural effects and simulations in Houdini where required.
- Developed detailed, realistic textures and shaders using Substance Painter, Photoshop, and Mari, ensuring assets met technical and visual style guidelines.
- Set up lighting and optimized rendering settings for quality and performance using Arnold, Redshift, and Unreal Engine.
- Troubleshot technical issues across the production pipeline and adapted tools and workflows to project needs.
- Collaborated closely with concept artists, animators, modelers, and directors, incorporating feedback to improve final output.
- Prioritized tasks and managed time effectively to meet deadlines across multiple concurrent projects, keeping files clean, organized, and well-documented for smooth team collaboration.
- Stayed current with emerging trends, tools, and techniques in 3D design and production.
3D Artist - Mehmood Group
(2023-03 - 2024-06)
- Designed exhibition displays and conceptualized products using 3D modeling and rendering techniques.
- Created 3D motion graphics, including company logo intros.
- Integrated 3D objects into live-action video for enhanced storytelling.
- Collaborated with cross-functional teams to deliver creative solutions.
Senior Video Editor - Going Global
(2015-05 - 2017-09)
- Edited and managed high-quality video clips for a range of projects.
- Integrated video elements seamlessly to create cohesive compositions.
- Applied color grading techniques to enhance visual consistency and storytelling.
- Collaborated with team members to deliver creative solutions.
Education
High School - Board of Intermediate and Secondary Education, Lahore (2018 - 2019)


