Unity Developer at Abmira Gamers Studios (2023-07 – 2025-05)
Stick Man Fight (Unity | Mobile)
- Designed and implemented core gameplay systems including player movement, Enemy AI, scoring, and in-game economy using C#.
- Built dynamic camera systems (follow + shake) to enhance combat feedback and player immersion.
- Integrated level progression, particle effects, and sound systems, improving gameplay clarity and responsiveness.
- Optimized runtime performance to maintain stable 60 FPS across low-to-mid range Android devices.
Unity Developer at Abmira Gamers Studios (2023-07 – 2025-05)
Gun Sprint (Unity | Mobile)
- Developed both Endless and Level-based game modes, increasing replayability and session length.
- Implemented weapon mechanics, bullet physics, and responsive gun movement systems.
- Designed and integrated shop and currency systems, enabling scalable monetization mechanic
- Improved visual polish using particle effects and camera feedback, contributing to stronger user engagement.
Unity Developer at Happy Duck Studios (2016-07 – 2019-05)
Naughty Kevin (Cocos2d-x | Mobile)
- Implemented accelerometer-based player controls, ensuring smooth and responsive motion across devices.
- Designed a Top-10 leaderboard system, increasing competitive engagement among players.
- Developed multiple power-ups (Shield, Magnet, Jetpack) to diversify gameplay strategies.
- Delivered themed content updates including H2O and Christmas stages, improving player retention through seasonal content.
Cocos2d-x / Unity Developer at 1Texh Solutions (2014-01 – 2016-06)
Glass Balance Match-3 (Unity | Mobile)
- Designed and implemented custom Match-3 game logic combined with physics-based balance mechanics.
- Integrated UI, particle effects, and audio systems to enhance player feedback and polish.
- Ensured smooth performance through efficient update cycles and optimized animations.
Cocos2d-x / Unity Developer at 1Texh Solutions (2014-01 – 2016-06)
Bojo Mon (Cocos2d-x | Mobile)
- Developed player movement, combat mechanics, scoring systems, and multi-stage progression.
- Implemented camera follow logic to maintain gameplay visibility and pacing.
Cocos2d-x / Unity Developer at 1Texh Solutions (2014-01 – 2016-06)
Pick the Difference (Cocos2d-x | Mobile)
- Built complete game logic including UI flow, animations, particle effects, and audio integration.
- Focused on clarity and responsiveness to improve user experience for casual players.