3D Artist & Environment Designer
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My name is Amir Yahya and I'm a professional 3d artist & Environment designer. I have 10+ years of experience in 3d graphic design and the gaming industry as a 3d Game Artist. I'm passionate to game design, work in various fields as 3d Modelling, Rendering, level design, GUI, and environment design. I have a professional Career in game industry.
Senior Lead 3D Generalist at Game Chaser Studio (2025-01 – Present)
Lead a team of senior and junior 3D artists in creating high-quality, detailed environments and advanced textures while defining and maintaining overall visual standards. Mentor junior artists and support team growth through reviews and guidance. Collaborate closely with design and engineering teams to deliver cohesive, optimized, game-ready assets. Combine artistic leadership with deep technical expertise in modern 3D tools and production pipelines.
Senior 3D Artist at Games Tree (2024-01 – 2025-12)
I worked as Senior Game Artist with a strong artistic vision and deep technical expertise, specializing in environment art and high-quality texturing. Leads visual style development, collaborates cross-functionally with design and engineering teams, mentors junior artists, and drives efficient, performance-optimized workflows across modern game engines.
Lead 3D Artist at Mizo Studios (2021-01 – 2024-12)
Directed a team of 3D artists, providing artistic guidance, managing project timelines, and ensuring utilized expertise in modeling, texturing, lighting, and rendering to create compelling visuals for game environments. Performed light baking and ensured the quality of 3D assets to maintain visual fidelity and consistency. Conducted quality assurance checks across projects to uphold artistic standards. Ensured clear communication within the team and maintained satisfaction with deliverables.
3D Game Artist at Extreme Games Studio (2019-01 – 2021-12)
I was responsible for creating 3D models, textures and environments for various projects, collaborating with team members, ensuring quality and technical standards, and producing game graphics, screenshots, light baking, level design and post-production. I also contributed to brainstorming sessions for staying updated with industry trends.
3D Game Artist at Files Technology & Files Studio PVT LTD (2018-01 – 2019-12)
I was designing 3D game environment graphics, screenshots and rendering of game graphic post production. Beside I was doing video cut scenes, light baking and level design of games.
3D Game Artist at Game Pixel Studio (2015-01 – 2018-12)
Created immersive 3D game environments with high visual quality and optimized performance. Produced high-quality renders and in-game screenshots for marketing and post-production. Managed light baking and optimized lighting workflows for realism and efficiency. Refined textures, visual effects, and assets for polished results.
3D Modeling & AutoCAD at Freelancing (2014-01 – 2015-12)
I had experienced of 3D visualization and 2D plan in freelancing. Created high-quality 3D visualizations and detailed 2D plans for residential and commercial projects. Collaborated with clients to translate concepts into accurate visual and technical drawings.
3D Graphics Designer at E-Logous Private Limited (2008-01 – 2014-12)
Experienced in 3D modeling, rendering, and 2D/3D design, with hands-on involvement in creating detailed models, high-quality visualizations, and supporting design assets for various projects.
Graphics Designer at Nason Private Limited Advertising Agency (2005-01 – 2008-12)
I had worked as a full time creative designer for 3 years. Designed all kind of graphics work.
Matriculation (2007-01 – 2007-12)
Intermediate (2009-01 – 2009-12)
AAASP in Arena animation academic program (2011-01 – 2014-12)