Hamza Nasir
Photogrammetry & 3D Artist
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About
Photogrammetry & 3D Artist with 11+ years of experience contributing to large-scale AAA production pipelines in collaboration with Epic Games and Quixel. Specialized in capturing and processing real-world data into high-fidelity, game-ready assets for real-time environments. Contributed to the development of photogrammetry assets within the Megascans ecosystem, a globally recognized library used across AAA game development and film productions, including The Jungle Book.
Experienced in Unreal Engine integration, advanced asset optimization, and international fieldwork across Australia, Europe, and global production environments. Proven ability to maintain high-quality standards and support scalable content creation workflows for distributed teams.
Experience
Multimedia Specialist (Photogrammetry & 3D Artist) at Quixel - Epic Games (2014-12 – Present)
- Executed full photogrammetry workflows, including real-world scanning, data processing, and asset optimization for real-time applications
- Produced high-fidelity, game-ready 3D assets using RealityCapture and industry-standard tools
- Integrated and optimized assets within Unreal Engine, ensuring visual quality and performance
- Delivered assets used across global AAA game and film productions, including The Jungle Book
- Collaborated with cross-functional teams to support large-scale content production pipelines
- Participated in international scanning projects across Australia, Turkey, Poland, and Sweden
Education
Bachelor of Commerce in Commerce – University of the Punjab (2013-01 – 2017-12)
Intermediate of Commerce in Commerce – University of the Punjab (2011-01 – 2013-12)
