Sr. Unity Developer at VizzWeb Solutions (2024-02 – Present)
- Led development of a cross-platform Web3 NFT marketplace app replicating core web-platform features.
- Implemented end-to-end features including authentication, wallet integration, NFT trading, transaction history, notifications, promo systems, Reward System and seamless NFT purchase/sale flows.
- Developed interactive 3D and AR features to enhance user engagement and NFT visualization experience.
- Optimized performance and designed scalable, modular architecture, contributing to improved user experience and an estimated 30% increase in overall product revenue.
Sr. Game Developer at Rockville Technologies (2020-08 – 2023-12)
- Developed and maintained cross-platform Unity games (Android, iOS, WebGL) with 20M+ downloads, delivering performance optimizations, crash reduction, and improved user retention across live titles.
- Engineered core gameplay frameworks and responsive UI/UX components using Unity and C#.
- Implemented multiplayer systems using Photon Unity Networking (PUN) and integrated services including AdMob, In-App Purchases, Firebase, Google Play Services, and Unity Ads/Analytics.
- Leveraged Android Vitals and profiling tools to reduce crashes, improve app quality, and enhance performance.
- Built scalable systems using Addressables and Asset Bundles, and developed inter-app communication between Unity and native mobile applications, using Git for version control.
Sr. Game Developer at The Knights (2019-04 – 2020-07)
- Delivered multiple mobile games achieving 30M+ downloads, ensuring high-quality gameplay and user experience.
- Designed core gameplay systems and mechanics using Unity and C#, across multiple game projects.
- Maintained live games, improving performance, stability, and app quality using Android Vitals and profiling tools.
- Integrated services including Firebase Analytics, Unity Analytics, Ads, In-App Purchases, and Google Play Services.
- Led troubleshooting of complex issues (crashes, bugs) and mentored developers, conducting code reviews and technical guidance while collaborating with cross-functional teams.
Sr. Game Developer/Team Lead at Pumpkin Studios (2018-08 – 2019-03)
- Played a key role in a startup environment, owning game development from concept to release while building cross-platform games within a small cross-functional team.
- Developed IAP and ad mediation plugins for free-to-play games, managed Google Play/Apple App Store publishing and optimization, and worked with Unity, Xcode, Android Studio, and Buildbox.
Sr. Game Developer at Work Studios Inc. (2017-11 – 2018-07)
- Led and coordinated the game development team, ensuring timely delivery and quality standards.
- Developed mobile games (Android & iOS) using Unity, integrating AdMob and In-App Purchases for monetization.
- Managed app publishing, store listings, optimization, and release cycles for Google Play and Apple App Store.
Game Developer at AbsoLogix Solutions (2015-02 – 2017-10)
- Transitioned from native Android development to Unity game development, starting as a Game Developer and building Android games across genres including FPS, TPS, racing, simulation, and endless runner.
- Gained experience in VR game development and implemented ads and in-app purchase monetization systems.
Android Intern at EBMACS (2014-11 – 2015-01)
- Started career as an Android Developer, building educational applications for kids using Eclipse.