
Game Developer & 3D Artist
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Passionate and enthusiastic self-taught game developer experienced in Unity and C#, with hands-on experience developing both 2D and 3D games, skilled in building interactive gameplay systems and turning creative ideas into real projects.
Detail-oriented 3D Game Artist with expertise in crafting immersive, real-time assets for AR/VR, PC, and Mobile platforms. Skilled in Blender and Substance Painter across the full asset pipeline—from high-to-low poly modeling and UV unwrapping to PBR texturing and engine integration. Proven track record in optimizing draw calls and texture memory budgets without sacrificing visual quality, delivering game-ready environments and props built for maximum performance and player engagement.
3D Game Environment & Prop Artist at Wonderbite (2026-04 – 2026-06)
During my probation at Wonderbite, I authored two complete 3D environments featuring an extensive library of optimized, low-poly modular props. Alongside environment design, I expanded my technical scope by modeling and rigging five original characters.
Junior Game Developer at The ArtSphere Technology (2024-10 – 2025-07)
As a Junior Unity Game Developer at ArtSphere Technology in Lahore, I wrote the core C# scripts for 5 original 2D games. The main focus was authoring clean, modular code to handle player mechanics, game logic, and UI interactions to ensure responsive, reliable gameplay loops.
AR / VR 3D Game Props & Environment Artist Intern at Enigmatix - Feative Studio (2025-03 – 2025-05)
Modeled and textured a diverse range of game-ready props for high-profile AR and VR projects published on Steam. Designed and assembled a fully optimized small game environment, taking total ownership of the asset pipeline and Unity 3D asset integration.
3D Game Environment Artist Intern at Logic Rack. Inc. (2024-02 – 2024-05)
My 3D art career began with a highly productive internship where I delivered hundreds of game-ready props and three complete game environments. Designed specifically for low-spec mobile hardware, every asset was strictly optimized to run smoothly on 2GB RAM devices without sacrificing visual quality.
Master's in Master of Computer Science – The Islamia University of Bahawalpur (2018-2020)
Bachelor's in Computer Science - The Islamia University of Bahawalpur (2016-2018)