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Namir Naseem

Namir Naseem

Unreal Engine 5 Developer | Multiplayer · VR/XR · Procedural Generation | C++ & Blueprint

Talent
LahoreMember since August 10, 2026
Unreal Engine 5C#BlueprintUnityMultiplayer SystemsServer RPCsMulticastReplication GraphProcedural Content GenerationUE5 PCG FrameworkCustom PCG Graph NodesOBB Collision DetectionKAT VR LocomotionUMGNode.js
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Unreal Engine 5C#BlueprintUnityMultiplayer Systems

About

Unreal Engine 5 developer with 2+ years of professional studio experience and a further 4+ years of freelance delivery. Proven track record shipping production titles across VR, Android, and PC — from KAT VR safety-training simulations to cross-engine multiplayer games. Core expertise in UE5 C++ systems, multiplayer replication, Procedural Content Generation (PCG), and multi-platform architectural visualisation.

Consistent 5-star client feedback on Upwork; known for clean architecture, maintainable code, and on-time delivery.

Experience

Unreal Game Developer at Webbuggs (2026-04 – 2026-06)

  • Shipped Project Disciple, a cult-management Android simulation built in collaboration with a UK university for an international expo.
  • Designed base-building systems, faction-warfare mechanics, and a full recruit-to-cultist progression pipeline from scratch.
  • Delivered an optimised Android build with custom UMG interfaces and runtime-configurable content within aggressive sprint timelines.

Unreal Developer at Narsun Studios (2025-07 – Present)

  • Built Project Tawuniya (KAT VR safety experience) entirely from scratch; players physically walk through real-life safety scenarios using KAT Walk locomotion hardware.
  • Implemented a branching decision system driving dynamic narrative outcomes, deployed as a professional safety-training tool for real-world use.
  • Developed Project Dream House, a multi-platform (VR / Android / PC) real-time villa configurator with AI design assistant, first-person walkthrough, and a runtime-updating bilingual (EN/AR) UMG brochure gallery.
  • Engineered a Procedural Town Generator using the UE5 PCG framework and C++: spline-based house placement, OBB collision detection, custom PCG graph nodes, and intelligent gap-filling with type-fallback logic.
  • Delivered a server-authoritative multiplayer FPS using Server RPCs, Multicast, Replication Graph, and net-update-frequency tuning.
  • Built an Endless Runner in C++ (UE 5.5) with procedural track generation, dynamic obstacle spawning, and difficulty scaling.

Game Developer at Zeroloft Games (2025-05 – 2025-07)

  • Contributed gameplay-systems development and feature delivery within a team-based studio pipeline.

Game Developer at Clash of Dvlopers (2025-02 – 2025-04)

  • Shipped Cross-Engine Bomberman, a 4-player game bridging Unreal Engine 5 and Unity clients over a shared Node.js WebSocket server.
  • Engineered the input-serialisation protocol, session management, and bomb/explosion replication logic from scratch.

Unity Developer at Tribech Solutions (2023-11 – 2025-01)

  • Delivered Unity projects covering gameplay systems, UI/UX flows, and platform integrations for multiple client studios.

Web Developer at CureMD (2023-09 – 2023-11)

  • Front-end development and feature delivery for a healthcare SaaS platform serving international clients.

Game Developer — Freelance at Upwork (Self-Employed) (2021-07 – Present)

  • Completed 20+ projects for international clients: gameplay programming, multiplayer systems, animation bug fixes, and cinematic tooling in UE5 and Unity.
  • Shipped VR Dungeon Puzzle (UE5), an interactive puzzle experience with dynamic lighting and smooth VR locomotion, delivered for a freelance client.
  • Maintained a 5-star rating across all engagements, with repeat clients in game studios, arch-viz firms, and indie development.

Education

Bachelor of Engineering in Computer Science – University of Central Punjab (2019 – 2023)

Skills

Unreal Engine 5 DeveloperMultiplayerVR/XRProcedural GenerationC++ & Blueprint

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