
Namir Naseem
Unreal Engine 5 Developer | Multiplayer · VR/XR · Procedural Generation | C++ & Blueprint
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About
Unreal Engine 5 developer with 2+ years of professional studio experience and a further 4+ years of freelance delivery. Proven track record shipping production titles across VR, Android, and PC — from KAT VR safety-training simulations to cross-engine multiplayer games. Core expertise in UE5 C++ systems, multiplayer replication, Procedural Content Generation (PCG), and multi-platform architectural visualisation.
Consistent 5-star client feedback on Upwork; known for clean architecture, maintainable code, and on-time delivery.
Experience
Unreal Game Developer at Webbuggs (2026-04 – 2026-06)
- Shipped Project Disciple, a cult-management Android simulation built in collaboration with a UK university for an international expo.
- Designed base-building systems, faction-warfare mechanics, and a full recruit-to-cultist progression pipeline from scratch.
- Delivered an optimised Android build with custom UMG interfaces and runtime-configurable content within aggressive sprint timelines.
Unreal Developer at Narsun Studios (2025-07 – Present)
- Built Project Tawuniya (KAT VR safety experience) entirely from scratch; players physically walk through real-life safety scenarios using KAT Walk locomotion hardware.
- Implemented a branching decision system driving dynamic narrative outcomes, deployed as a professional safety-training tool for real-world use.
- Developed Project Dream House, a multi-platform (VR / Android / PC) real-time villa configurator with AI design assistant, first-person walkthrough, and a runtime-updating bilingual (EN/AR) UMG brochure gallery.
- Engineered a Procedural Town Generator using the UE5 PCG framework and C++: spline-based house placement, OBB collision detection, custom PCG graph nodes, and intelligent gap-filling with type-fallback logic.
- Delivered a server-authoritative multiplayer FPS using Server RPCs, Multicast, Replication Graph, and net-update-frequency tuning.
- Built an Endless Runner in C++ (UE 5.5) with procedural track generation, dynamic obstacle spawning, and difficulty scaling.
Game Developer at Zeroloft Games (2025-05 – 2025-07)
- Contributed gameplay-systems development and feature delivery within a team-based studio pipeline.
Game Developer at Clash of Dvlopers (2025-02 – 2025-04)
- Shipped Cross-Engine Bomberman, a 4-player game bridging Unreal Engine 5 and Unity clients over a shared Node.js WebSocket server.
- Engineered the input-serialisation protocol, session management, and bomb/explosion replication logic from scratch.
Unity Developer at Tribech Solutions (2023-11 – 2025-01)
- Delivered Unity projects covering gameplay systems, UI/UX flows, and platform integrations for multiple client studios.
Web Developer at CureMD (2023-09 – 2023-11)
- Front-end development and feature delivery for a healthcare SaaS platform serving international clients.
Game Developer — Freelance at Upwork (Self-Employed) (2021-07 – Present)
- Completed 20+ projects for international clients: gameplay programming, multiplayer systems, animation bug fixes, and cinematic tooling in UE5 and Unity.
- Shipped VR Dungeon Puzzle (UE5), an interactive puzzle experience with dynamic lighting and smooth VR locomotion, delivered for a freelance client.
- Maintained a 5-star rating across all engagements, with repeat clients in game studios, arch-viz firms, and indie development.
Education
Bachelor of Engineering in Computer Science – University of Central Punjab (2019 – 2023)