Team Lead-3D Division
Microvision-Karachi
July 2022 to Present
I currently work as a Team Lead in the 3D department, where I manage a team of artists and oversee the complete 3D production pipeline from concept to final delivery. My role focuses on maintaining high quality visual output while ensuring projects are completed efficiently and on schedule.
Key Responsibilities
- Lead and mentor a team of 3D artists, providing guidance, feedback, and performance support
- Plan, assign, and track daily tasks to meet project deadlines
- Oversee the creation of 3D models, textures, lighting, and rendering
- Ensure consistency and quality across all visual assets
- Collaborate with cross-functional teams including design, animation, and development
- Optimize workflows and improve production pipelines
- Troubleshoot technical issues and provide creative solutions
Tools & Technologies:
- Experienced with industry standard software such as Autodesk Maya, Blender, 3ds Max, and Unreal
Engine
Key Skills
- Leadership and team management
- Strong problem solving and decision making abilities
- Excellent communication and coordination skills
- Deep understanding of 3D production processes In this role, I have successfully delivered high quality projects while building a productive and collaborative team environment.
Team Lead- Animation Division (Remote)
Studio 52-Dubai International City
February 2025 to October 2025
I worked as a Team Lead in the Animation Division, where I managed a team of animators and 3D artists to deliver high-quality safety and industrial training animations for major international clients.
Key Responsibilities
- Led and supervised a team of animators and 3D artists, ensuring smooth workflow and timely project delivery
- Managed end-to-end production of safety animations, from concept development to final rendering
- Coordinated with clients and internal teams to understand project requirements and translate them into visual solutions
- Maintained high standards of quality, accuracy, and realism in all animations, especially for technical and safety-critical content
- Reviewed and approved animations, ensuring compliance with client guidelines and industry standards
- Optimized production pipelines to improve efficiency and meet tight deadlines
- Provided mentorship, training, and performance feedback to team members
Key Projects & Clients:
- Delivered safety and training animations for Saudi Aramco
- Produced aviation-related animation content for Abu Dhabi Aviation
- Created industrial safety animations for Helmerich & Payne drilling operations
Tools & Technologies:
- Autodesk Maya, Blender, Substance, 3ds Max, Unreal Engine
Key Skills
- Team leadership and project management
- 3D animation and visualization
- Strong understanding of safety and industrial workflows
- Problem-solving and deadline management In this role, I successfully led multiple projects for international clients, delivering accurate and impactful safety animations while ensuring efficient team performance and client satisfaction.
Project Team Lead | Unreal Engine Artist
Labbaik VR-Karachi
October 2020 to June 2024
- Created high-quality 3D models and assets for use in both real-time and pre-rendered environments,
contributing to the development of captivating interactive experiences.
- Proficiently used industry-standard software Autodesk Maya, Mudbox , and Substance Painter to model,
sculpt, texture, and optimize assets for optimal performance and visual appeal.
- Played a key role in developing a library of modular assets, optimizing resource usage and streamlining the level design process for the entire team.
- Specialized in environmental design within Unreal Engine, crafting visually striking and emotionally resonant landscapes that served as the backdrop for gameplay.
- Worked collaboratively with programmers and designers to integrate assets into the game engine,
ensuring seamless functionality and maintaining artistic integrity.
- Demonstrated a strong understanding of lighting, composition, and color theory, contributing to the creation of atmospheric and immersive environments.
- Participated in regular design reviews, providing and receiving constructive feedback to continually refine and enhance the quality of assets and scenes.
- Proactively stayed updated with industry trends and advancements, implementing new techniques and technologies to improve workflows and final output.
- Contributed to the mentorship and guidance of junior artists, fostering a supportive and creative team environment.
- Successfully met project milestones and deadlines, consistently delivering high-quality assets that contributed to the overall visual excellence of projects.
https://www.labbaikvr.com/
Projects
- Labbaik VR (world's 1st Hajj and Umrah Simulator.
- VHajj App(virtual training for hajj and umrah)
- Wuzu App
Sr.3D Animator
Samaa TV-Karachi
March 2013 to February 2017
- Collaborate with a multidisciplinary team of artists and designers to create visually stunning and immersive 3D assets for various projects, including crisis Animation and motion graphics.
- Conceptualize, model, texture, and optimize a wide range of assets, from environmental props to character equipment, adhering to project aesthetics and technical requirements.
- Specialize in the creation of environmental assets for rendering.
- Manage time effectively to meet project milestones and deadlines, maintaining a balance between artistic excellence and timely delivery.
- Collaborate on the development of promotional materials, such as trailers and screenshots, to showcase the visual quality and uniqueness of the created assets.
Projects
- Siyasi Dor
- Crisis animation
- Character Based Tikker
3D Consultant
Lucid Concepts-Karachi
March 2012 to March 2013
- Offer specialized knowledge in software tools and techniques, such as Autodesk Maya, ZBrush,
Substance Painter, Adobe Suite, Vray and Redshift, to optimize asset creation, texturing, animation, and
Render processes.
- Conduct thorough assessments of clients' existing 3D production processes, identifying inefficiencies and areas for improvement, and delivering actionable recommendations.
- Collaborate closely with cross-functional teams, including artists, designers and project managers, to understand project goals and tailor solutions that align with creative visions and technical constraints.
3D Light|Shade Artist
Dunya TV-Lahore
August 2011 to February 2012
- Collaborate closely with other artists, including modelers, texture artists, and animators, to ensure that the lighting complements and enhances the overall visual quality of the project.
- Specialize in creating a variety of lighting scenarios, from natural sunlight to moody interiors and dynamic cinematic sequences, adapting techniques to match project requirements.
- Employ a deep understanding of color theory, shadow behavior, and light interaction to achieve visually striking and realistic lighting results.
Light|Shade Supervisor
H20 Animations-Karachi
April 2010 to March 2011
- Lead a team of talented lighting and shading artists, providing mentorship, guidance, and creative direction to ensure the consistent delivery of high-quality visuals across projects.
- Collaborate closely with the art direction and production teams to establish the visual style, tone, and mood of scenes, ensuring alignment with the project's artistic vision.
- Oversee the entire lighting and shading pipeline, from pre-production planning to final implementation,
ensuring the team meets project milestones and deadlines.
- Develop and communicate lighting guidelines, technical workflows, and best practices to maintain visual consistency and efficiency throughout the team's work.
- Review lighting setups and shading materials, providing detailed feedback to artists to enhance the visual quality and emotional impact of scenes.
Projects
- Rayan (series)
- Knorr Noodle Quest(series)
- Falcon Pride
Sr. 3D Artist
ARY Digital Network-Karachi
June 2009 to April 2010
- Conceptualize and execute complex 3D models, textures, and materials with a focus on detail, realism,
and adherence to established visual styles
- Collaborate closely with art directors, designers, and cross-functional teams to define artistic direction and ensure alignment with project goals and vision.
- Handle challenging artistic and technical decisions, resolving conflicts, and making creative choices that align with project goals and artistic direction.
Projects
- Special assignmet for Nickelodeon Pakistan.
- Special assignmet for HBO Pakistan.
- Title Animations
Light|Shade Artist
Sharp Image-Karachi
December 2007 to March 2009
- Collaborate closely with art directors, concept artists, and other team members to establish the visual mood, tone, and atmosphere of scenes, ensuring alignment with project objectives.
- Utilize software Autodesk Maya and Mental Ray to craft realistic and aesthetically pleasing lighting scenarios that emphasize textures, materials, and depth.
- Specialize in both interior and exterior lighting, adapting techniques to match the specific requirements of the project and create immersive visual experiences.
- Collaborate with other artists to ensure lighting complements and enhances the overall visual quality of environments, characters, and assets.
- Iterate on lighting setups based on feedback from art directors and other team members to achieve the desired visual impact and mood.
Projects
- Tetrapak Milkaters
- Bisconi Cocomo
- Candyland Stargum