Instructor at Fast University (2023-08 – Present)
- Delivered comprehensive instruction for core computer science courses, including Object-Oriented Programming (OOP), Computer Organization & Assembly Language (COAL), and Digital Logic Design (DLD).
- Spearheaded and mentored multiple student-led projects focused on developing applications in Virtual Reality (VR), Augmented Reality (AR), and interactive gaming.
- Guided the successful integration of Artificial Intelligence (AI) algorithms into student projects, enhancing application functionality and providing practical experience in emerging technologies.
- Oversaw the full project lifecycle for student development teams, from initial concept and design through to final implementation and presentation of VR/AR and gaming solutions.
Sr. Game Developer at Craft Systems (2022-10 – 2023-07)
- Led a development team through the full lifecycle of multiple VR, AR, and traditional game projects, from initial concept to final release.
- Architected and implemented core gameplay systems and interactive features for immersive Virtual Reality (VR) applications.
- Developed and deployed a portfolio of Augmented Reality (AR) experiences, focusing on performance optimization and user engagement.
- Directed technical design and programming efforts, mentoring junior developers and ensuring the successful delivery of high-quality interactive software.
Unity Developer at NineD Technologies (2022-01 – 2022-09)
- Developed core gameplay mechanics, user interfaces (UI), and interactive features for a variety of mobile games using the Unity Engine and C#.
- Implemented real-time multiplayer functionality for mobile titles, focusing on network synchronization and server communication to support concurrent player sessions.
- Engineered complete game loops for simple games, managing projects from initial concept and prototyping through to final build and deployment.
- Optimized game performance for iOS and Android platforms by profiling code, reducing memory usage, and refining asset integration to ensure a smooth user experience.
Game Developer at Afternoon Apps Inc (2021-06 – 2022-01)
- Developed and deployed multiple hyper-casual mobile games from concept to launch on Android and iOS platforms using the Unity game engine.
- Engineered core gameplay mechanics, user interfaces (UI), and platform-specific integrations for a seamless and engaging player experience.
- Architected and maintained reusable, modular Unity packages to streamline development workflows and accelerate the production of new titles.
- Managed the complete submission process for applications on the Google Play Store and Apple App Store, ensuring compliance with all platform guidelines.
Inter Game Developer at Five River Solutions (2021-02 – 2026-05)
- Developed mobile games for both Android and iOS platforms, ensuring feature parity and a consistent user experience across different operating systems and device specifications.
- Collaborated with design and art teams to implement core gameplay mechanics, user interfaces (UI), and interactive features from concept to final release.
- Optimized game performance by profiling and debugging code, managing memory allocation, and reducing build sizes to ensure smooth gameplay on a wide range of mobile devices.
- Managed the process of building, testing, and deploying game updates to the Google Play Store and Apple App Store, addressing bugs and user feedback in subsequent releases.