Software Engineer III, Pixel Graphics
GoogleOpis stanowiska
Software Engineer III, Pixel Graphics Location: Warsaw, Poland
Experience Level: Mid
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Minimum qualifications:- Bachelor's degree or equivalent practical experience.
- 2 years of experience in low level systems programming languages (e.g., C++ or C).
- 2 years of experience with working with embedded operating systems.
- Experience writing low-level graphics Application Programming Interface (API) code.
- 2 years of experience with data structures and algorithms in either an academic or industry setting.
- Experience analyzing GPU-accelerated applications like games, image processing, or GPU applications.
- Experience in writing or contributing to graphics drivers and knowledge of the OpenGL ES, Vulkan, or OpenCL APIs.
As a member of Pixel's Graphics Processing Unit (GPU) driver team, you will share ownership of the kernel GPU driver and the user-space graphics driver stack. You will be involved in developing new features, devising performance improvements, bringing silicon up, debugging challenging problems, and in identifying future requirements for both software and hardware in Pixel products.
The Platforms and Devices team encompasses Google's various computing software platforms across environments (desktop, mobile, applications), as well as our first-party devices and services that combine the best of Google AI, software, and hardware. Teams across this area research, design, and develop new technologies to make our user's interaction with computing faster and more seamless, building innovative experiences for our users around the world.
Individual pay is determined by factors including job-related skills, experience, and relevant education or training.
Poland: z280000 - z287000 (PLN) + 15% bonus target + equity + benefits
Learn more about benefits at Google.
Responsibilities
- Develop Graphics Processing Unit (GPU) graphics and compute technologies spanning the full GPU software stack.
- Seek general solutions to problems, minimizing application or device-specific workarounds to serve users of all Pixel devices, including in-market devices.
- Help evaluate and bring-up devices and work with product and engineering teams to define the role and requirements of the GPU in future product designs.
- Debug sophisticated user mode and kernel mode problems.
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