System Software Engineering Intern, GPU - 2027
Opis stanowiska
NVIDIA is searching for a highly motivated, creative engineer with experience in system software to join the GPU Software team. As someone who is hardworking and passionate about their work, you will contribute towards aspects of game engine profiling and GPU SW. NVIDIA is widely considered to be one of the technology world's most desirable employers. We have some of the most brilliant and talented people on the planet working for us.
What you'll be doing:
- Profile game engines, such as UE5, take advantage of these frameworks to improve game performance for cloud-based GPUs.
- Work on GPU Pre Silicon and Post Silicon performance profiling and tuning.
- Pursuing BS, MS, or PhD university degree in an engineering or computer science related discipline.
- Demonstrate a hand on technical background; excellent C programming, C++, Perl/Python, and Graphics Rendering API, such as DX11/12.
- You are an asset if you have familiarity with computer system architecture, microprocessor, and microcontroller fundamentals (caches, buses, memory controllers, DMA, etc).
- Experience with complex system-level debugging is invaluable.
- Understanding of Game Engines.
- Experience working within virtualized environment, such as KVM.
- Experience working with virtual machines and docker.
- Familiarity with large scale code profiling.
Our work opens new universes to explore, enables amazing creativity and discovery, and powers what were once science fiction inventions from artificial intelligence to autonomous cars. NVIDIA is looking for great people like you to help us accelerate the next wave of artificial intelligence.
Internship Pay Our internship pay is based on the position, your location, year in school, degree, and experience. For Poland: the annual range for our interns is 117,750 PLN - 204,100 PLN. (pro-rated for the duration of the internship).
Locations - Poland
- Remote
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