Concept Artist/designer
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Creative and analytical Concept Artist and Animator with experience in game design. Skilled in developing high-quality game art based on a deep understanding of the overall creative process: from environment design, character art and game assets up to the stage of animation. Highly effective in exploring new aesthetic features and have the ability to learn quickly new programs and skills.
Designed and animated remotely top-level game concepts and art style for Ricochet, a boutique slot game design and development studio, which for I developed online slots that stand out in a competitive industry market by offering an excellent player experience through top-notch game flow and technical quality.
Concept art & Illustration diploma at CgSpectrum in Australia