3D Artist — Product Visualization, Archviz & Real-Time at Freelance (2018-01 – Present)
Collaborating with clients across product design, architecture, and digital platforms, delivering end-to-end 3D solutions from modeling to final visualization
3D Artist at Freelance (2018-01 – Present)
- Rompetrol Website Redesign (Real-Time 3D Splash Screen) - Created industry-specific 3D assets for the oil & gas sector
- Rompetrol Website Redesign - Developed a real-time particle-based visualization using geometry, animation, and UV mapping techniques
- Rompetrol Website Redesign - Contributed to an interactive web experience showcasing brand identity through 3D
- Electric Skateboard Startup (USA) - Produced high-quality product visualizations based on client-provided CAD files
- Electric Skateboard Startup (USA) - Translated engineering data into market-ready visuals for presentation and promotion
- Exhibition Stand Company (Ongoing Collaboration) - Developed and managed the entire 3D asset catalog, including modeling and texturing
- Exhibition Stand Company (Ongoing Collaboration) - Created a configurable system of assets adapted to client-specific orders
- Exhibition Stand Company (Ongoing Collaboration) - Integrated AI-enhanced human figures to better illustrate scale and usability in presentations
- TurboSquid Promotional Campaign - Selected to create promotional visuals using assets from the TurboSquid marketplace
- TurboSquid Promotional Campaign - Produced high-quality imagery aimed at showcasing the full potential of marketplace assets
- TurboSquid Promotional Campaign - Worked with a high level of creative freedom to define composition and visual storytelling
- Interior Shading Systems Manufacturer (Digital Twins) - Modeled and textured products from scratch based on real-world measurements
- Interior Shading Systems Manufacturer (Digital Twins) - Processed and color-calibrated scanned textile materials provided by the client
- Interior Shading Systems Manufacturer (Digital Twins) - Created custom environments to showcase products in realistic interior contexts
- Interior Shading Systems Manufacturer (Digital Twins) - Delivered assets for both offline rendering and real-time web visualization
3D Artist at Wellview (2022-02 – 2025-01)
- Developed digital twins for furniture manufacturers, ensuring high accuracy and scalability across large product ranges
- Produced assets for two types of configurators: 1. Pre-rendered image-based configurators (Blender), delivering modular render passes for configurable product variations (materials, finishes, components), while also managing, processing, and optimizing furniture assets sourced directly from client websites for production-ready use
- Produced assets for two types of configurators: 2. Real-time web-based configurators, exporting and optimizing assets in glTF / GLB format for efficient web performance
- Structured and delivered modular asset systems, enabling flexible product customization workflows
- Optimized geometry, UVs, and textures for real-time environments, balancing visual quality and performance constraints
- Contributed to the development of interior finish configurators for Augmented Reality, ensuring compatibility and visual consistency across devices
- Maintained consistency across large-scale product catalogs and asset libraries
- Collaborated with developers and product teams to align assets with technical requirements and platform limitations
3D Artist at Orendt (2020-08 – 2022-02)
Developed digital twin assets for major retail clients including Hornbach and Lidl, working across modeling, texturing, and visualization pipelines
- Lidl Projects - Performed quality assurance (QA) on incoming 3D assets to ensure consistency with technical and visual standards
- Lidl Projects - Created and standardized shaders/materials across large product ranges
- Lidl Projects - Built studio lighting setups for product visualization
- Lidl Projects - Produced high-quality renders, animations, and turntables for e-commerce and marketing use
- Lidl Projects - Designed custom backgrounds and visual scenes for product categories such as Parkside, enhancing brand consistency
- Hornbach Projects - Modeled and optimized product assets for digital catalog integration
- Hornbach Projects - Created interior layouts and contextual scenes to showcase products in realistic environments
- Hornbach Projects - Ensured assets met both visual quality and accuracy
- 3D Scan Refinement & Optimization - Refined 3D scan data into clean, optimized geometry suitable for real-time web-based visualization
- 3D Scan Refinement & Optimization - Processed and optimized PBR textures generated from scanning pipelines
- 3D Scan Refinement & Optimization - Maintained balance between scan accuracy and performance constraints
- Quality Assurance (Scan Pipeline) - Conducted QA for scan refinement work delivered by team members
- Quality Assurance (Scan Pipeline) - Ensured consistency, accuracy, and adherence to pipeline standards across multiple assets
- Additional Contributions - Participated in client pitches and internal proposals, contributing visual content across a wide range of projects (from architecture to small-scale products such as tiles)
- Additional Contributions - Adapted quickly to different project scopes, from large environments to detailed product visualization
3D Artist at 1722 Studiolab (2017-02 – 2020-06)
- Contributed to the early concept phase of interior design projects, working closely with the lead architect
- Participated in concept development, with creative input on layout, materials, and overall visual direction
- Translated initial design ideas into 3D models and visual concepts, supporting decision-making in early project stages
- Delivered 3D assets and scene setups to architectural teams for further technical development and execution
- Produced photorealistic interior visualizations for client presentations
- Modeled custom furniture pieces based on reference images when suitable assets were unavailable or below quality standards
- Ensured visual consistency and design intent throughout the transition from concept to technical phases
3D Generalist at Pixel Enlargement (2014-01 – 2017-02)
- Optimized and prepared BIM models received from architectural studios for integration into the visualization pipeline
- Acted as a key pipeline stage, ensuring incoming assets met technical requirements before advancing to production
- Cleaned and optimized geometry, UVs, and scene structure to ensure efficient rendering and real-time performance
- Standardized models to maintain consistency across large-scale architectural projects
- Created surrounding environments and contextual assets to support architectural visualizations
- Modeled a wide range of assets including urban furniture, interior props, and custom elements
- Collaborated with architectural teams to resolve issues related to model quality, scale, and usability
2D/3D Artist (Intern) at Ubisoft Romania (2013-07 – 2013-09)
- Contributed to the production of Assassin's Creed IV: Black Flag
- Optimized 3D assets for Xbox 360, balancing visual quality with strict performance constraints
- Worked within a proprietary DirectX-based shader system, creating and adjusting materials for various in-game environments
- Collaborated with multidisciplinary teams, following established production pipelines and technical guidelines
- Developed a prototype mini-game for the first Oculus Rift platform within a two-week timeframe, demonstrating the potential of VR for internal production use
- Showcased adaptability by working across both game production and experimental R&D initiatives